I feel like you've done the environment artist equivalent of "subdividing too early". The postprocess and lighting effects are nice (and fun to mess around with, I know), but it feels like they're layered on something that wouldn't hold up very well without them because you started adding and tweaking effects before the…
Thanks everyone for the kind answers!! :D I hope you like everything and if you have any suggestion or question feel free to ask. I've been working for some days on the theory part of the thesis (most boring part, but it's important to research methods). Besides that, I really wanted to do some tests with the road and…
If you go for a race game engine maybe consider doing something like spline or nurbs based tracks generated in the engine instead of created beforehand in max, maya,... The advantage would be less of a overhead on the triangle count to clip and sort into sectors. Fzero on the n64 did it like that and many track editors…
peanut: Relax, he's just introducing himself and his background. There are plenty of students around these forums that say the same thing only, I'm about to graduate Uni in 3D Game Art blah blah. I for one think it's awesome you have a degree in Architecture. As an Environment artist understanding how things work and are…
the bricks are far too regular in shape, i think this would have been worn quite a bit. IMO= 1- get rid of the horizontal lines in the greeble work, and try and get more horizontal. 2- pull a few in and out. select random bricks and put slight rotations on them, do this lots of times till the whole thing starts to look…
about the transition from "mappers" to enviromental artists: for a long time as stated before, the split was mostly some guys doing the textures and another one doing the brushwork, layout... The visually best maps were those were the same person would be a very good texture artist, too or had someone else doing work…
SAGE- You went above and beyond right there dude. Thank you so much for that paint over. It's inspired me enough to get off my ass and learn how to modify my site on my own. I've been depending on someone else to do it and well, call me lazy, I've been updating it with new stuff but never figured out how to change the…
Usually, the bullet would be textured twice, once as the full bullet (casing+bullet) in the main asset sheet for visibility during reloading animations and stuff like that. As mentioned above, there's virtually always some empty space in a UV layout to fit a bullet. If you were doing something like a revolver, you might…
Valkyrie Entertainment is an independent game developer and service provider in Seattle. Since 2002, the company has been providing content and co-development for some of the most well-respected developers in the industry, including major contributions to award-winning games such as God of War, League of Legends,…
Valkyrie Entertainment is an independent game developer and service provider in Seattle. Since 2002, the company has been providing content and co-development for some of the most well-respected developers in the industry including major contributions to award-winning games such as God of War, League of Legends, Valorant…