Wait, you can create your own dota maps? Interesting. Not a big fan of the grass and agree with Eric, could use a little bit more blending between textures.
thanks a lot mark for your help! it is working now :) and thanks eric for changing the title! i was in a bit of a hurry so i didnt notice i had capslock on XD
@Eric Chadwick Alchemist has a few extras that aren't in designer yet - better normal to height conversion and delighting are among them. They'll filter through soon enough though.
I believe there's an updated version of the normal thief script on the wiki, it should be faster than the original. Eric Chadwick originally posted about it in the Tree making fast technique? thread.
@Eric Chadwick I've seen them before I did this post, except the freelance one Thank you all for the links, they're really helpful :D and sorry for the delay!
@cesarinm7 - Thanks! @Eric Chadwick - Thanks for the crit, I wish I had heard that sooner! If I have time in the near future I'll tweak it. Here's a wireframe and the textures -
Thanks for the suggestions Eric! Feet a bit larger and toned down the triceps a bit (trying to maintain a nice balance between muscular and not too jacked). Been adding accessories/details:
Looking cool Adam! If you want to track the tips of the sword, I would constrain a locator to the tip and track that! I use EBtools :) http://eblabs.com/author/eric-bates/