@Ashervisalis Interesting stuff. But what happens when you spend 16 hours a day on the test piece for 3 days and it secures you the job. Once you're in the job your boss asks you to do something similar in 3 days because thats all the time/budget they can allocate on it and because you've impressed them by creating…
hey guys... im really wowed by your kind comments on the debris pieces :) THANK YOU.. regarding the process - its all hand sculpted,for the small details(dents,chips,cracks) did some custom alphas - had to follow the concept arts well for the final ingame meshes, 343 used various tiling textures for really fine details -…
This was probably too specific of an idea but in case someone finds themselves in this situation or finds this thread from a search I thought I'd post how I fixed the issue. What I ended up doing was generating an additional UV set at runtime, I'd look at the meshes and generate a list of polygons that were over the…
Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…