Who are these "people"? http://www.forbes.com/sites/johngaudiosi/2012/07/18/new-reports-forecasts-global-video-game-industry-will-reach-82-billion-by-2017/ Edit: Bleh other article was from a pay site Cliffsnotes: The game industry is worth less today than the film industry was worth 6 years ago. Can't find a good estimate…
[ame=" https://www.youtube.com/watch?v=7um2uGwSG0M"]TPR - A Melancholy Tribute To Final Fantasy IX (2012) Full Album - YouTube[/ame] [ame="https://www.youtube.com/watch?v=KsAHfrBr_4c"]Final Heaven: A Melancholy Tribute to Final Fantasy VII (2013) Full Album - YouTube[/ame] [ame="…
Hey guys, I saw some Global Game Jam entries flying around the forum so I thought I should share our Game aswell we made for the GGJ 2011. It was exhausting but fun! You should definatly try the game, there might still be some bugs around but we are planning to make a "full" game of it later this month. As for as I know…
Online Character Workshop June - July 2019 By Pierre Benjamin please Watch the trailer -My Online ZBrush Workshop - 2019 - will take place in June - July on sale here: https://gumroad.com/l/ocAcs Class starts on the 18th of June 2019 and finishes on 23rd of July and will streamlined LIVE weekly every Tuesdays. The workshop…
what is the best settings to bake ambient occlusion with turtle in maya 2014. I am using bake selected surface with no source surface. First I applied ilrOccSampler and then bake to texture with selected surface option. But the end result is full of black artifacts which make it unusable. I tried many different settings…
Okay so I'm new to Maya and I've looked online at a lot of tutorials on how to bake an AO, none of which are using 2016. All of which use Mental Ray. The steps they take are to enable it in the plug-in manager window. It's not there, so for some stupid reason Autodesk did not include Mental Ray with 2016. Is there another…
Thanx for the reply oxxnary but i posted this question up on the UDK forums too and receieved a long but helpful reply that solved my problem. Heres the post if anyone in the future is interested. Some people in my class made this. The only thing I have to add is that you need to Make a " Screenshots " folder in the UT…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
Hi all, So I already asked a very similar question to this earlier, but I just wanted to double check on it. So I would need to download Maya 2016 to use the Stingray PBS shader for PBR materials, however since I'm ultimately going to be using Marmoset Toolbag to display my work via screenshots, can I just use Marmoset…