PROBLEM SOLVED: It was a program conflict - I had a friend suggest going through the processes and 'End Task' on each one until the performance for UE4 was normal. So I was doing this through tons of them with no success. But then I did it on Realtek Audio Manager - and boom.. CPU performance went from 100% down to like…
DnS, Ok great. I see what you are saying about taking more care with the dirt overlays. I find texturing to be the most challenging aspect, and the area where I could probably use the most help (in terms of tips etc). Are you also suggesting that I should not combine normal maps like I have done here, and should generate…
This is my understanding also but something I've always wondered is how can an application like photoshop take advantage of 2048 pressure levels for opacity? 2048 pressure levels distributed between 0-100% gives you increments of about 0.09%, but photoshop doesn't deal with percentages in fractions of a percentile so isn't…
Was a really engaging demo, but watching it I couldn't help but wonder why a company that seems to pride itself in pushing boundaries feels it has to cleave so close to the same old themes (male gaze). There is no question whatsoever this entire demo was made for straight men. Nothing wrong with that, but when the entirety…
http://www.ps3informer.com/playstation-3/images/uncharted-tb.jpg http://ps3media.ign.com/ps3/image/article/789/789108/uncharted-drakes-fortune-20070516073337616.jpg those two shots show, that the drake model looks like it's about 10k and has one 2k texture .. I'm shure it's not only looking liek that.. I guess it's the…
It would be nice to see the models smoothed hehe :D I wondered the same years ago, and knowing how harsh and abusive can be the ppl on forums (always with sad and horrible answers), i prefered not to say anything to avoid "Fanatics". There aren't perfect programs, so Zbrush is not the exception. We live with its defects ^^…
One other thing to consider with specular is that the more specular something is the less diffuse it is. So basically if x amount of light hits a surfaces then some is absorbed, some is reflected as the diffuse component and some is reflected as the specular component. You never get a surface with 100% diffuse and 100%…
The odd thing previously w\as that to export to maya I had to export at 100 time sthe size, now I have to export at a scale of 1 They keep on messing around with stuff :o )
This is from TIGA and makes for an interesting read. How the UK Video Games Industry can Survive, Revive and Thrive Outside of the EU TIGA, the trade association representing the video games industry, today published Brexit: Priorities for the UK Video Games Industry. The 20 page reports sets out a policy agenda for…
@Eric Chadwick Reverted the changes, loads but if i can't get control panel to work… the applications will try to use both "gpu's" and then i might have other issues, so far none atm as far as freezes or craches, tested loading spinning and exporting, 100% HOWEVER i need to get into control panel. Thanks. Have read others…