I understand your frustrations. unstable absolutely . Empty Space with a cube is a big of exaggeration lol. But Yeh there are still tons of bugs and stuff that needs to be fixed. I will be learning Blender as well, but completely switching no, I won't be until its a industry standard tool where every studio uses it. My…
Ah i forgot to mention that this is my ui i am playing with: import maya.cmds as cmdsmyWindow = cmds.window ( title="Ben Cottage Modelling Script - ALPHA", toolbox=2, widthHeight=(218, 800) )if (cmds.window("myWindows", exists=True)):cmds.deleteUI("myWindows")scrollLayout = cmds.scrollLayout(…
http://polycount.com/discussion/comment/2488052/#Comment_2488052 MigNormalTools, its an old script from 2005. But still works fine even in Maya 2018. I have edited the script slightly for my own use so that it matches a bit better the default Maya UI colours and i think I changed some window sizes slightly. Ill put my…
animulator you might want to try a newer version of FBX. I ran into similar issues in Unreal when I was using FBX 2013, it became a non-issue after we started using FBX 2015 and 2018. It might have been something they changed in Unreal too, because we jumped from 4.12 to 4.20 about the same time. But it wouldn't surprise…
If you want to know the exact albedo value for something grab your camera and your handy Macbeth chart and go out for a shoot. That will get you the most true-to-life results. If you don't have a Macbeth chart see if you can find calibrated scan data online somewhere and use that to inform your texture. If you can't find…
Hello, my name is Gustavo and I have loved games ever since I could remember as I am sure most of us here have. I will be brief, I recently obtained an Associate's degree in Game and Simulation development this past December. Over the past 3 years I have been working toward becoming an Environment artist and I finally feel…
So I've done a polygon mesh in Maya 2018, with its UV done, and exported to Zbrush, with the option of having all triangles and quadrats compatible to Z2. Anyways, I sculpted the mesh's details until subdivision level 6 and decided to bake the normal map. I exported the normal map and assigned it back in Maya as a Blinn…
https://lukaskuhn.artstation.com/albums/85791 Hello everyone! Still pretty new to the site but I hope its fine for me to ask for tips here! At the beginning of 2018 I graduated from my bachelors and as of recent my job search was not very fruitful- most studios weren't looking for a Junior Artist or with the one that did,…
Hey all! We are a group of students who are in their third year. We are currently working on our game called "Slowo" (The Word) which is set in the 8th century lands of Eastern Europe. The game has influences from the whole spectrum of Slavic folk, culture and mythology which is not usually portrayed in media. Our game has…
Hey all! We are a group of students who are in their third year. We are currently working on our game called "Slowo" (The Word) which is set in the 8th century lands of Eastern Europe. The game has influences from the whole spectrum of Slavic folk, culture and mythology which is not usually portrayed in media. Our game has…