90,001,037,524+03=13_01.0 LDT/20 USE AT YOUR RISK DO NOT USE ABUSIVELY. SCI FI TRAILER: iClone Contest 2015 RGCA-Trailer-atzetm<br> <iframe width="560" height="315" src="https://www.youtube.com/embed/K9fDPDfjawU?rel=0" frameborder="0" allowfullscreen></iframe> <br> end of file eof
I remember reading something about specular not working with vertex based light maps. Do you have the Light Map Resolution for your static meshes set to something higher than 0? A resolution of 0 would force them to use per vertex light maps rather than pixel based light maps.
You can download the rig from my dropbox https://www.dropbox.com/s/l11i4qb198wx6mk/BunnyRig.rar?dl=0 The rig is for maya 2011 and up .uses the maya blinn shader . [VV]135459748[/VV] Alien You can download the ztool link below https://www.dropbox.com/s/y54d5aj3qo71zz0/Basic%20Alein.rar?dl=0
If you can't open PNG files for some reason, I uploaded a psd and a 32 bits TGA on my dropbox. https://www.dropbox.com/s/4476am6hplcwo8o/LOL.psd?dl=0 https://www.dropbox.com/s/dvul9zi10r1lked/LOL.tga?dl=0 Let me know if it works and good luck! Your Fizz is looking super sweet! :)
I don't fully understand your goal. But... To clone objects with constraints the easiest way is File > Merge the objects into the scene. To remove all constraints select all the objects and go to Motion Panel > Trajectories > Start Time: 0 End Time: 0 > Collapse Transform > Collapse. This will reset all animation…
Hahaha, "fully detailed nudity"... Yes, if you download a patch for that, the included Sims are as detailled as a Barbie doll. Perhaps he's confusing that with Singles which is already rated AO. Rhinokey: There's aan official uncensored version out there:…
When i start my DDO something goes wrong, i cant see the things from the second image. please look at the images. my DDo: https://www.dropbox.com/s/tcw06wbj69iv0rl/Unbenannt.JPG?dl=0 others DDo: https://www.dropbox.com/s/0wy54urvhrareu7/12.JPG?dl=0 I add my smart material but nothing happens in this window. I use PS CS4.
Unless underscore isn't a non English letter, I dont see anything that should do anything. https://www.dropbox.com/s/kfxb7vcve4jzrqb/folderNames_01.PNG?dl=0 Path is G:\gen_Maps\Work\gen02 Heres is the project save paths https://www.dropbox.com/s/p3hl4nrbh3k2uo4/project_paths.PNG?dl=0
if v1.z > v2.z then 1 else if v1.z < v2.z then -1 else 0; this line tells if it works upwards or downwards if v1.z > v2.z then -1 else if v1.z < v2.z then 1 else 0; this one should work the other way. (not tested)
If it's phong, you need to specify an exponent (gloss) value or texture. You also have to turn phong on with a boolean; $phong 1 $phongexponent 5 // use either this one for a flat value 0-255 $phongexponenttexture <texture> // or this one for a greyscale gloss texture $phongboost 1.0 $phongfresnelranges "[0 0.5 1]"