Is there an easy way in Max to set up Edit Poly and it's various tools (extrude, bevel, etc) with the settings I want to use by default and have it remember those between sessions? Or is this "write a script" time?
any one know of pose manager like script for Maya that works with Human IK? When I attemtp apply a pose with poseMan 1.3.3 to HumanIK, only the lower body is posed. torse and arms remain in default T pose.
I need to move a UV selection -1 exactly. Is there some easy numeric input option i'm not seeing? A quick script? edit: NM found it in another thread. polyEditUV -u -1 -v 0 ; yay
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
Hi all! My software - 3d max How can I make extrude continents and place around the sphere? unwrapping and displacement? But its very hard for processor. Can it be make by script? I hope for your help.
you could do this with an editor script for sure, but i'm not that familiar with setting that kind of thing up. I would be certainly interested aswell if someone had a ready made solution for this
Hey if you're interested in Houdini scripting/random generation there's a pretty nice presentation on Ghost Recon Wildlands here: http://www.gdcvault.com/play/1024708/-Ghost-Recon-Wildlands-Terrain
Since loops are all the rage these days, I looped up an old animation I was working on about a year ago. Nice break from scripting and blend trees, hah.
http://www.polycount.com/forum/showpost.php?p=1115091&postcount=156 this is probably the best method I have seen. http://cghub.com/scripts/view/79/ << slideknit is available here
You have NightshadeUV that has some tools to orient uv shell and straighten uv pretty fast and is up to date.. http://www.creativecrash.com/maya/script/nightshade-uv-editor