I thought it was nice. The huge file size is probably do to the dpi used for print. I imagine that is why it would be used for in the end. After reading the info on what took to make this it states the "flattened file weighs in at 1.7 Gigabytes"... He had to make the image in sepearate files to get this to work. I'm sure a…
> Most of these problems could be avoided simply by using Linux. Microsoft appears to have a "one size fits all" policy when it comes to their software. (Windows comes shipped with many computers by default, Internet Explorer and Outlook are bundled with Windows, etc.) Which is probably why a great majority of viruses,…
Thanks for the feedback. Custom folders are not possible to add to the library at this time. This is something we'll consider adding in a future version. You can save materials as well as smart materials to the library system. To save a new material, create a material from the material editor and drag it into the library.…
@pxgeek I created an issue here: https://github.com/woelper/oculante/issues/430 However, when I tried to reproduce, JPG worked. On which operating system are you and what version of Oculante are you using?
take a closer look at your picture... the reference thing at the lower left corner (right next to the coordinate system) says 10 squares equals 1 meter.. so your character is about 1.85 m tall.. average male human I think 96 units refers to inches.. ue4 is in metric system by default
Thanks for the reply Eric! So i've read through most of those links and got a fair understanding. But still can't really find anyone showing this in action. Can you use mayas fluid systems on characters and import them to the engine and they keep the fluid animation? Or should i be learning the particle systems inside the…
Only certain metals return colored spec in a pbl system. as most of the specular color is a reflection of the cubemaps a colored specular map is not really needed in "most" cases. Also "faking it" completely destroys the purpose of having a physically based shader system.. However there are limitations iridescent materials…
There are several different ways to do it. Contact your programmer(s) and work out a system that works for both of you (for example, modeling the different parts separately and having the programmer link them all together). Just make sure you are both aware of how the system will work before you start, so there are no…
A couple of tricks I've used... 1. Do like Poopipe suggested but use Rescale World Units in the Utility panel to scale the mesh and biped at the same time. 2. Export an FBX. Change the System Units. Import the FBX. Change the System Units back to the original number. You probably want #1, but this method work with…
In Zbrush you do them like this: http://www.zbrushcentral.com/zbc/showthread.php?t=074301 Easiest way in max would be to setup a MR daylight system, do your test renders with a low subD level and then bring in the HP for the final render. On a 8+gb system you can bring in a surprisingly high poly count.