Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
used Substance painter since 2022 worked perfectly on my rig and now Substance painter crashes and throws Bug report with out explanation here's what I tried soo far to fix it: tried clean install of the application and clean install of Adobe and its softwares. installed different versions of Substance and soo far only…
Hello! I would appreciate anyone to take a glance at my portfolio to see if there are any urgent changes you would make to it. I'm aiming towards realism style 3D Environments for games. https://www.artstation.com/andrewben [Link I usually send to job applications] >> https://www.artstation.com/andrewben/albums/10650410…
What's the distance to camera going to be? Obviously the further away you get, the more you can simplify. I would make sure the silhouette looks good. Folds located in an area and will not contrast against the background can probably be solved with less geometry. Being lazy, I often start retopo with some primitives/ tubes…
Hello, I was wondering if anyone here could share a good workflow for creating game animations quickly? The animations I’m working on are very niche, so I’m unable to use Mixamo or other premade assets. I’ve also tried using mocap, but the cleanup often ends up taking more time than just keyframing by hand. If anyone has…
Hello everyone, I'm currently working on a trim sheet material. In the image, you can see a piece of furniture that I'm texturing using this trim sheet. My goal is to use the same material to texture a few more furniture pieces or props. I'm trying to achieve the look of a walnut wood material. I'd really appreciate it if…
I've been playing around with blender for about 2 years now but never realy did anything seriously, just trying out tools and playing around with it. Over the past few weeks ive become more and more intrested to create solid character sculpts. Ive done a few before but never finished one since ive alway run into techincal…
Hey everyone, I noticed that a lot of (paid?) nodes that used to be available on old substance share and get mentioned in articles about Designer or shipped as dependencies with .sbs files are rather hard to find nowadays. Some of them migrated to artstation and gumroad - but a few of them I am still unable to track down.…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Whoa, Whoa, Whoa ladies and gents. let's get HYPED - Choo-choo mfers ! Hype Train's coming Beeotch ! Are you Ready spaghetti? Push everything aside its time to get into the ring again. What else could you want?What time will you arrive?Post C&c below about availability times so we can sort this shiznit out, yo! Suggestions…