Hi Omid3098, I just relaunched my tutorial site a couple of days ago, and one of my brand new tutes is a big four and half hour behemoth that covers creating low poly hair in great detail from start to finish. I start by showing you how to paint your own hair textures from scratch, then I show you how to model low poly…
I'm modeling a robot character and have used some 3D reference objects royalty free. I have just about completed a low res poly version of the model, however some sections, such as the torso has many triangles, because the source file was very low poly. Can a low poly model with many triangles be ok for use to animate.…
I typically model building exteriors and texture them with procedural materials. I recently needed to create furniture and I took the same approach applying the normal and specular maps associated with the substance to the asset. But they are poor quality and I'm getting a lot of sharp shadows and artifacts when I lightmap…
Ok...that's good to know about the 4.4.1 release so will keep an eye out when the update is released. I have another couple of requests though to at least get feedback on if they will/ccould be implemented. 1 - SD supports fbx but notices it doesn't support turbos mooching so only option is collapse down the model wit the…
(Utter newbie. Just joined after being told about this site at school. *wave*) Between my home PC and the many comps at school I've used Max 11 on numerous computers. I've found that on some of them normal maps won't show up in the viewports, even if diffuse maps will. They still show up just fine in the renders, but…
Hello! I am a 24-yr old 3D-visualization student at Finnish University of Applied Sciences Metropolia. I am now at my final year and it is time to do my final thesis. I am doing a game and I need a Unity/UDK expert who can CODE! Preferably Unity. I'm totally a 2D/3D artist and have zero knowledge of Coding. As far as I…
Hi everybody, I have a problem regarding normal maps and shading in Houdini and in Unreal Engine when I bring my HDA. I will try to be as concise and to the point to explain the issue CONTEXT I am making a building generator tool for Unreal Engine, I have created a Houdini HDA and brought that into UE. I modeled some…