It loops because it´s a "loop". You could imagine that it´s a 12 sided cylinder deformed to a square. I think Maya doesn´t check if there are extreme angles(<90°) like that to determine if it should end the loop like max does.
NOTE FOR MODERATORS: DO NOT APPROVE THIS POST FOR PUBLIC VIEWING. I've written it out ahead of time so when its OK to post publicly it can be approved. Until then let it remain invisible. Dominance War IV Anticipation for the launch of a yearly event grows as we near the starting mark for Dominance War IV. Dominance War,…
hi and wow, you made more than 30 skins :) most of your newer skins are really cool (like P90 Phase, SawedOff Viking, Bizon Phase v2, USP-S | The Mountain (White), M4A1-S | The Mountain (White) and so on.... ) Good luck!
H O L Y J E S U S! :poly122: the most beautiful spaceship I've ever seen in years. Awesome work man! :thumbup: the method of work is interesting and will help to many, so even a nice thank you for the excellent explanation!
Lots of music threads lately :\ I listen to tons of stuff, depending on the task and my mood. Some of my Spotify lists: - Film Soundtracks http://open.spotify.com/user/guiguif/playlist/1LvqYvWbQLx9PKShQNYb4w - God is an Astronaut http://open.spotify.com/user/jboxrox/playlist/6W7MmFADi5Vp7hg6psxx1r - Videogame tracks…
SBS in Northern Ireland?? Rather not... Would be far more interesting if you´d taken the Detachment (as it was commonly called before being reformed to the special reconaissance regiment SRR not too long ago). also, the HK G3(cant figure out the british designation) was extensively used during ni, especially by the SAS as…
The 'Halls of Torment' Outro Cinematic. I was responsible for the shading, lighting, rendering and compositing of the scenes and I tried to emulate the old 90's video game cinematic aesthetics like dithering, oldschool lensflares and oversaturated colors. https://www.youtube.com/watch?v=kKr6SZ1NQ3c
Hi guys, my name is Rodrigo Ibañez i am studying 3D in Madrid. I would like to share with you my last model. It´s a combat shotgun of Doom, it´s 11.000 tries. Any feedback is welcome. In this link, you can see this model in marmoset viewer https://www.artstation.com/artwork/vNDQv
that's not far from the truth. I often wonder if its harder coming into Houdini with a technical background than it is without - personally I find it quite restrictive and weird as hell but that's probably because I could write the code(poorly) to do the thing myself and I don't like having to bend my design to the…
these might be interesting to you: http://www.gdcvault.com/play/1022031/GuiltyGearXrd-s-Art-Style-The https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 https://simonschreibt.de/gat/rei-ayanami-inner-eyes/#update3 https://simonschreibt.de/gat/cell-shading/