It doesn't seem to be working for me at all. I can't figure out how I generate the shadows and highlights for a color, or how I toggle between the two. Here is what I've tried: 1. Set the ambient light to a grey color on a white object. Result: When ambient light enabled, nothing changes whatsoever. I use the color picker…
Guild Wars 2 at ArenaNET was fun! Both the game and the office are awesome. It was cool to walk around and see all the awesome concept art up on the walls, huge prints the size of a wall. The free food for the event was also super tasty :) Guild Wars 2 Pros: -No month-to-month payment -Well designed content scaling. You…
I agree with everyone else here, that you should choose a specialty path and really hit it hard to show your greatest strengths. Getting into other areas isn't bad though either, as it will show you know the whole pipeline, but sometimes not the best to put on your portfolio for what position your really going for. That's…
Seriuosly though, in the short term, I think this will be relevant for wiring data into the brain for the blind or for those with replacement limbs. Additionally if they can map neural connections with this high a degree of accuracy (and that will be rapidly improving), it will facilitate & revolutionize human machine…
I think pior’s point is not about how the neural net works but rather the ethics of training a system by scraping art from the web. The scraped art is (in most cases) intellectual property, and theft of intellectual property is a recognized problem.…
I'd probably enlarge the font size for your name on the banner; I'd say off-hand that doubling the size wouldn't be unreasonable. I'd also move the navigation buttons to below the banner. I'm in favor of using the banner to showcase your artistic ability, but that's really a matter of taste. The contact page seems…
nice foot work before the last arrow, nice touch. you wrote you've worked on this for a week and a half, but I'm still going to assume that anything after the arrow shooting stuff is only blocked out. the shooting segment is stylistically timed, I like it. it does feel that towards the end of it though, the last arrow, you…
I think this last one is an improvement but still a little weird. The individual features look OK by themselves but put together the proportions are not quite right. It appears that you focused mostly on getting the head to look good from the front and side views, but not as much on the 3D form as a whole. Look at the 3/4…
Hello Everyone :) Warning: This post contains a lot of images. I haven't posted in a while but we've still been working on the project. We had a few set backs along the way with the build not being very friendly to us :neutral: Nevertheless it's coming along quite nicely now. I do have to say that we postponed the date to…
Hey there thanks for the comments The engine is the Torque Engine (www.garagegames.com) unfortunately I cant scale up the UVs on the ground they are stuck at a 256 texture with crappy scaling i know. I guess I probobly should have given a bit more of an idea of the theme, I am looking at a stylised fantasy setting. the…