You can still do cool, creative stuff with boring real life technology! Like, the year is 2015, and astronauts in hastily modified, armored spacesuits are fighting with modified 70s caseless assault rifles on the moon. You could probably mix dinosaurs in there too. Dinosaurs are real.
I've updated my site with some new scripts. Check 'em out and let me know what you think. The one I personally use the most is Render View. It's a lot like the Maya render buffer that saves your renders as you do them and let's you flip back and forth between them. If you turn on the "Auto" checkbox for a scene, it'll save…
@fmorera thank you so much, i got a good bake after I applied the SubDivision modifier. What i did was applied the subD modifier at the lowest iteration. And then manually deleted all the extra geometry it added. I was left with similar lowpoly but with slightly different shading. Which matched the highpoly better. Thanks…
Actually, it does work. Damn, Blender doesn't refresh your addon when you modified it and install it again? (modified it as a separate file of course, not trying to change it in addon directory, knowing that caching will mess with me.) Do I have to delete its addon cache (pyc file) and restart Blender for changes to take…
I agree with him. The utility is a brute force tool. As a side note... A surprising number of people don't realise you can move the xform modifier applied by reset xform down the stack below any others you've applied and 'collapse to'. It's a safe tactic in almost all cases as most modifiers aren't scale/orientation…
probably quite straightforward to do. you can script it, as long as the delta between the lods verts is not too crazy you will do ok with a closest vert lookup and copy the value over. have you tried projection modifier and project vertex alpha from the good lod to the other one? (it's the last rollout in projection…
Taper, Bend, Twist modifiers with the pivot point int the right places. You can also experiment with rotating the "mirror" gizmo in the symmetry modifier. Not only is this good for duplicating details around a circle but it can also be used to carve up meshes at very specific angles if you uncheck "weld along seam" then…
I think you can do something like the push modifier with a base object in the newest 3ds Max, but I haven't used any of new software for years. I would do this making a new topology over your body model, with TopoGun. After importing your new mesh to the scene, give it a shell modifier.
What engine is the render in? If it's in Toolbag did you set the tangent space to Mikk for that mesh? The problems on the roller are occurring because you didn't triangulate before you baked. Put a triangulate modifier on your modifier stack and export your lowpoly to Xnormal and your render engine and bake again, and…
Your modifier stack is not helping. You don't need two Edit Poly modifiers, and you don't need to keep the Box primitive either. A single Editable Poly under the Symmetry will give you better performance, smaller file sizes, and less troubles. To get this, right click on the highlighted Edit Poly and choose Collapse To.