To get variation into your maps you can overlay other bakes. A subtly overlaid ID pass, a depth bake, something like that. Keeping the roots darker in the specular is a good idea in my experience so perhaps try overlaying the gradient bake too. The color map will need plenty of variation too in most cases. Beyond that -…
It depends entirely on how close the camera gets (kinda like VFX, I suppose), but assuming its AAA quality third person you might have 2-3 4K texture sets (*super ball-park guesstimate, I am not a character artist), with multiple layered tiling textures on top that are blended with mask textures which give you the super…
You can also paint in the layer mask itself and have your generator as a part of the mask stack with multiply blending mode for example. You can also paint a mask on some layer in the very bottom of the stack , set anchor there and then use fill in your target layer mask stack with a link to that anchor. Sometimes it…
tile sampler colour layering info idea solution hi guys, long time ago i read a interview on 80lv (sry i cnt find bck the blog) and the artist gives me an idea on using tile sampler colour to splatter the height so it doesnt blend with layers but downside was the height info is inaccurate if is jz a tile sampler colour..…
Thanks for the comments :) XaKu - yeah what you said will be done later :) lukepham101 - Thanks alot! I've changed my DOF settings now and upped the gloss on my R2 he sits better in the environment now :) MartinH - Thanks for the comment, the fire trash can idea is in the concepts and thought I had to get it in there :)…
It's about due time for an update. There's been quite a lot of progress since the last post, mainly in the the fact that there's trees now populating the map. List of new things....GO 1) Added 12 different types of speedtrees to the map. Most are populated with leaves, some are bare. Used 3 different leaf textures, and 3…
Thanks everyone for the kind words. I'll post more shots later today. Would you guys prefer it all added to the original post or should I just add it to the current page? Yes, the end product is still the flat planes but they have a paralax map to give it a little more depth. The alpha planes hug the buildings geo really…
Thanks for the feedback guys! I am trying to add stuff to the foreground to get a sense of the scale, but I want it to make sense, so I'm struggling a bit. ^^ @Tokusei: That's a good idea. Cheers! Here's the texture layout as it looks right now: R Channel: This is the ambient occlusion map. This is multiplied over the…
Here we go... So I would not suggest to directly plug the textures into the output options of the "if"... because it will want float 1 values and your texture is a float 3 and you'd need to do a lot of magic to get everything working correctly. Instead, use the if to create your id maps... it will give you a mask that you…
For the turn around. If you want a constant camera you can come back to later, and you don't want to animate the object itself... - Draw a circle spline around your object. - In the top viewport create a target camera, place its target near the center of your object. Or quick snap (Shift-A) it to the center of the circle.…