echoing what vig said, it's jumped out on every iteration of the image : where IS that shaft of light coming from? There's nothing solid above to form it
Hi! If I understand your question correctly and this is about the facetted look once re-meshed, that's expected behaviour with low-poly meshes. The resulting, dense mesh is the same shape as the low-poly just with a higher density, which results in a much more defined shading. To get a smooth surface you will have to apply…
In the latest iteration of the piece, the near eye is drawn as if it's viewed head on. I would definitely check some reference to get the correct perspective on the eyes.
Another one on the zimmerit, added some damange to it and added a shell hit, also worked a bit on the side skirts, will iterate on it some more tomorrow
it's an HP resolution thing, too few subd iterations on the grip I guess it'll probably be fine with actual materials applied but if not I'll rebake it