Let's say i have a flat plane that i sculpt some ornaments (like those victorian-like flowers etc) I can bake this detail to a normal map, but the whole flat plane would be made of wood. Can i somehow mask that sculpted detail to assign a different material to them?
[ QUOTE ] some flats of the church i working on ...these are all wip so dont be too harsh lol [/ QUOTE ] Just curious how you are going to get normals from those flats? What is your technique for reducing the noise and getting clean molding and brick lines? The textures look awesome man.
I may repeat some of the things Mark Dygert said, sorry, he pointed out a lot of the modeling flaws but I have to comment because I love Mustangs. Front end wise- the front bumper is too boxy its much more oval along with the lower bumper support pieces The front valance piece the one below the front bumper is a seperate…
I suggest to check the topology and vertex normals of your model first. Those gradients you see there exist most probably because of vertex normals in corners of any surface supposed to be flat having some random subtle inclination . Ideally you model shading of such hard surface things should show perfectly flat ,…
I'm trying to extrude an edge along a curve that is flat on the grid. I want the resulting geometry to be completely flat in the X Z plane. The problem is that I'm getting a subtle, and sometimes extreme, twist in my geometry as it travels along my curve and I don't really understand how to control this or set it up so…
I think you need a little work on your material definitions, the urinals are coming off very flat and matt looking whereas the tiles are very reflective and glossy, even though that are both ceramic. I think figuring out UE4's materials will be a great help with this scene, as it is coming off very flat, as if it's a…
System Shock 2 is a great example of a crap-looking (yes even at the time when 1 or 2 year old titles like Unreal and Extreme Assault beat it) great game. for 1999 being the year it was released in it looked like unattractive flat flat hodgepodgery all over. Its audio, gameplay and depth made up for that, however
hey thanks for the criticism CrackRockSteady i really think the same way about the textures they dont look that good and it is like they are missing life to them but i will work on them my maps looks abit funky since they came straight out of substance painter but here are the maps and wire Wire Rifle uv flat Scope uv flat
Hmm. I'm going to chime in here and say that sometimes... it isn't always best to weld verts to corners like that. It can often create triangular artifacts when the mesh gets lit. Similar to how flat terrain or flat wals are never just 2 triangles. Try it out with lighting and see what you can get away with.
Looks a lot plastic not metal, I would like to see more than one material on the gun. Rubber on the hand part, low spec low gloss, metal - high gloss, high spec. Start by blocking in the various materials with flat colors then move on to details. You got flats? The normals are looking good. :)