To address your post specifically, I think the situation you're in is rather disheartening and I think it reflects very poorly on your employer, but not you. However, as someone who is being honest about your employer's poor practices, you are (regardless as to good intentions and careful wording) still helping to create a…
I will admit that I have been out of work these past two years but that has nothing to do with the following conclusion as I am not bitter. I cannot be. Even if the development labor did have a voice I would still be out of work because the labor is just that much more talented than when I began. I no longer deserve to be…
Again, i disagree fundamentally. I actually agree with the general gist of what you're saying -- showing respect to your employees and realizing they aren't just numbers is vital. Being hones with an employee is vital. But honestly, a large percentage of your work for is not, honestly, worth keeping around if you have…
Indie Game Dev needs FX Artists, User Interface Designers and Level Designers to Augment our Team. Description A small indie game developer is looking for some highly skilled committed individuals. We're looking for User Interface Designers, FX Artists and Level Desingers. We're currently 17 people strong and we're capping…
Hey PC My and a fellow classmate are starting our 2 month long end of year school project. We've opted to do an environment inside of UE4. We are balls deep in the pre-production stage at the moment, but I thought i'd make a thread to get some crits on this project early seeing how, speaking for myself, pre-production has…
I think you could stand to touch up/hide the transitional edges a bit. The trunk and that short root on the right just sorta hit the ground and end in a very clean edge. I don't really know what you wanna do about that, but it's really jarring. Quickest and easiest might just be hiding the edges behind some small rocks, or…
I think a lot of it is simply understanding where the bar is at. A lot of artists and animators can have a good sense of where the pulse of the industry is at without needing to play games. They can look up the Uncharted 4 art dump, or open up Grassetti's art station page. That said, a more cerebral understanding of how…
This is a solid start. Some of the pieces I could see being used in some games. Strongest piece is probably your Dark Solider. Weakest is Thing. Thing should just be removed completely unless you can give it a proper rendering scene. The Assassin's face is really hurting it. The legs and clothes seem decent, but the hair…
Ah its funny, i've been working on the GP building from Armadillo and thinking of posting my RDR work for crits also. Just came across this and surprised you've got no comments. Have you gotten any further since you posted this? Good to see you've got quite far but still looks very WIP. I've got several ideas which I think…
Cheers for the critisism. the project is based onthe chernobyl area. Ref kidd of speed i am trying to recreate a gritty deserted area which looks like people just left in an instant. I did have the runners of the roller door but they are not textured yet, i have issues with the tiling and wanted to sort that before i…