Hey, nice tools : ) I worked on a bridge to quickly send model(s) from 3dsMax to Substance Painter (quickly export/set what is needed). More information here: http://www.polycount.com/forum/showthread.php?p=2283794#post2283794
Yeah looked into and I think its a bit overkill. Thinking on it version control isn't needed, just easy browsing and a preview or image. Bridge looks promising, it automatically produces previews (3D rotations) of OBS etc. kinda cool.
NJValente AGarton ty and great start there AGarton keep at it you certainly have a grasp of it. Screenshot saturday gif. fighting fire with fire. Bathoryn faces off against a skelly flame sword on his way across the castle bridge.
As I understand it, he would still sell if for a lower price (but prices vary, of course) and while freelance work would be more attractive financially, he could work more freely (at a cost and his own risk) and bridge downtime.
You are doing pretty well . Just few area are that you might want to investigate a bit further : neck torso connection , frontal eminence and glabela planes and relations ,zygomatic bone/arch , nose bridge and overall form blending
I like where this is headed, do you ever stop working? You're pretty terribad yourself, you should just go jump off a bridge instead of making our eyes bleed from your horrible weapons.
Only because we (or maybe just me) want to meet and not battle 520 bridge traffic yet still meet at a decent hour. Most of the game companies are on this side already. Like I said... everyone is totally welcome. -R
That's an awesome area. Are you going to also make all the distant background parts like the giant bridge? It look so similar to my current project because the places we have both chosen use the same modular sets!
Careful with the cheek. It's not the bubbly mass most people think it is. It's actually fairly flat looking from the side. It has a very soft and gradual transition into the bridge of the nose. The lower bags of the eyes cut into the cheek mass quite a bit, too.
Hi, I'm Juan Carlos, and I'm currently looking for work. I've always been passionate about bringing characters to life through rigging and animation. I'm eager to expand my skills and contribute to exciting new projects. Skills: • Skinning & rigging • 3D animation • Rigging & animation optimized for game engines • English…