The other day, I was wondering if my refboard version was the last one available and found the info..nowhere. Could you add the version number somewhere, I dunno maybe on the pdf of when mousing over "?" icone ?
I mean, the nature of your approach should allow this to work on many hardsurface models out of the box, but fair enough, it's not the focus right now. I did find this. http://peterwonka.net/Publications/pdfs/2014.TOG.Chihan.QuadExploration.final.pdf
futz/fəts/ Verb: Waste time; idle or busy oneself aimlessly: "mother futzed around in the kitchen". Deal with (something) in a trifling way; fiddle with. In this context it means don't move any edges or points after baking.
Here's another update on the armor and a quick WIP of the blade:D...I plan on doing a polish and detail pass next, then it's on to polypaaaiint!!! I need to do something to the back of the forearm guards, but idk what that something is yet:P Workin' on it!
Final illustration. I decided to leave the hand as it is, i quite like it. Flipped everything after doing some details, it looks better to me this way; idk its a strange science. Gonna go submit soon.
the wordpress popup preview of the next page (when I mouse over a thumbnail) is annoying, but the overal layout & content is good. Resume is good, but you should provide links to a PDF & a DOC version of it. Good stuff man.
polycount is actually run through a subsidiary of the WTO... through a loophole in IMF regulations, they funnel billions from large canadian oil companies into the waiting pockets of underground donkey porn distributors. So watch your mouth.
Ah ok, makes sense then. This is the best "side view" I could get, its pretty blurry and not perfectly from the side so idk how much help it will be. http://img641.imageshack.us/img641/6879/aeside.jpg
Hey cheese that's already the way it works (see top of this page). The only difference with tf2 is that I use a constant color, while they sample the color from the ambient 'cubemap'. http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf
idk, the shoulder wrinkles look like they were placed there, maybe if you continued them down the robe or directed them to the armpit? almost all robes you'll see wont have any major wrinkles there anyways.