@DavidCruz - Haha you sir are my f@cking Hero! Thank you! My god, the oldest IT solution in the book: "Have you tried turning it off and on again"?! AND IT WORKED! Thankfully, I stubbornly worked on for the last 4 hours or so through the lag, got a good chunk done (albeit in a very loose manner as it was bloody difficult…
I was chatting with one of our programmers yesterday and he was telling me about his setup. He has a Mac Mini as a media center, and it hooks into a HP media server. The media sever backs up every machine connected to it as well as stores ghost images and all of the actual media. The HP server also has a feature to allow…
Thank you :) Heres a few that have caught my interest.. I want to make something that can be viewed first person, so not an isometric or mobile game type environment. Most of these are Final Fantasy 9 backgrounds and wonder if I could translate them into first person 3D... a) Final Fantasy 9 Background (not technically…
Do not believe every word someone says or else you may play the fool, do not follow the herd or else you may fall off a cliff. - i think these are quotes i forget where i read them though. Anywho, my.02's on that situation. If this is all based on playful pretend imaginary illusions of reality to get lost in the idea of…
This is my script for this job, it has nothing to do with http://www.scriptspot.com/3ds-max/quadrangulate ,it works on selections,it only works on Editable Polyfn gaseste_daca_unghiu_dintre_tri_e_mic intrare index_1 index_2 =(test_1 = polyop.getFaceNormal intrare index_1test_2 = polyop.getFaceNormal intrare index_2rezultat…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
hey, well, in essence your work is great. From a technical point of view everything is done properly as far as I can tell. You acquired the mechanical skills .... but your work is lacking some kind of WOW effect. Every image I look at I´m getting the feeling its either not finished or it was done quickly. Maybe create…
yeah skinning... and what i wanted to say is that you do not want to do any skinning before the low poly mesh is done... otherwise it will f*** up all the weights, and weighting is a tedious process... thats why i wouldnt wanna touch the rigging part until my low poly has all the maps that come from a highpoly... such as…