Updated with software. Maintain Offset was checked. It mainly concerns the X translate since that's what's moving. As soon as the Blend Point is keyed enabled, it immediately jumps to another position along moving path of the place3DTexture1 node and does not continue from its original position.
I didn't think that could actually work, but it does :poly121: Pretty sweet little app, works fine on HTC Desire 2.2 - but you need to enable few development options, like "screen doesn't sleep when connected to charger" as instructed by the developer.
This is cause when you use direct X driver and not openGL, to fix it just go to , Preferences--> Viewports ---> click on choose drivers botton then enable Redraw scene on windows expose, for big scenes polygons count, disable it or it will be problem when opening the scene or rotating it...
Looks badass! Why don´t you give the 3Point Shader a try, this thing really rocks, espacially with high quality normals enabled. Nothing against Xoliul´s shader(it´s very good too) but 3point shader is just almost uncomparable.
you need to enable quiet mode when you export - here's an example --hard code paths because I'm a lazy sod...exportFolder = "C:\\export_pile"exportFileName = ("thing.fbx")-- do some stuffprint (exportFolder + "\\" + exportFileName)exportFile ( exportFolder + "\\" + exportFileName) #noPrompt quiet:true
This is now easily doable in Substance Designer 6 with the new curve node. ;) If you want to do it in SD5, there are two ways : - Create your gradient, linear. Add a gradient map (grayscale) on top and enable the "interpolate mode". - Via a pixel processor with the following formula :
it seems anisotropic filtering is not enabled so thats why texture becomes blurry at far distances... use alphas and tileable tectures for the terrain...look at this,there is lots of way to make terrain texture more detailed by using tileables and alphas: http://udn.epicgames.com/Three/TerrainAdvancedTextures.html
Easy to do with snaps... Lock the selection. Turn on Snaps, enable Vertex snap. Move snap cursor overtop one of the vertices inward from the selected edge, shift-drag outward towards the next vertex until the snap grabs it. edit... here's a GIF
That's just polypaint. You probably have the alternate button enabled (Color: Alternate), which means if you hold alt it will also use the secondary polypaint color (in this case, black). Turn off RGB, or switch off alternate, or set both colors to white.
OK I lied. It doesn't work with Battlefield classic either. I must have just been on a server with punkbuster not enabled. So this totally sucks. I cant play at all pretty much. I get kicked, or bluescreened. One or the other. Stumped!