Isnt that exactly the problem: Trying to make a 100 Million $ game with a 40 million budget, on a new engine with an new inexperienced team? It should have been a team experienced with Frostbite (the DA:I team?), it should have been a higher budget (60+), and they should have made the game smaller (throw out the fillers)…
http://pcpartpicker.com/part/asus-video-card-gtx660dc2t2gd5 cheaper + better gpu http://pcpartpicker.com/part/intel-cpu-bx80646i54440 cheaper cpu, won't notice the speed difference at all, as under load they both overclock to the same value (3.8ghz) as standard. use the $60 saved to get a higher powered gpu, that one is…
What can I say))) try work in mobile project and VR become very easy ) Polygons is not main pain, in common - shader complexity, how hard and how many shader operations used for 1 result pixel calculation (clean geometry with simple diffuse shader is very fast for modern GPU, even on mobile you can run 300- 500K triangles…
I got Playstation Move the day it came out, played with it for a day and never touched it again. In Japan we got some lame painting game bundled with the hardware. Still figuring out if it was a waste of $60 or not, but I imagine this hardware is not cheap to build if they want to avoid infringing the Wii patents. Funny…
These are kind of general, but hey why not?! 1-0 top row keys will alter brush opacity- clicking them twice will get a double digit change (so 6 key pressed twice is 66% vs 60%). Bracket keys [ and ] make your brush slightly smaller and larger (works with several tools). "dab/click" one with the brush or eraser, then…
It's a pretty good setup, and if you mess with it some more you can get really nice results. I used a similar setup, but I like your intense glossiness. Before I was using a spec level around 60 and a glossiness of 10 or so. I tuned those to your levels without doing the ray trace material with my 2 point omni setup and it…
Sure we would. And if we're really lucky, China wouldn't deploy it's own ICBMs and submarine launched nuclear weapons in retaliation until the second commercial break. They have at least twenty 2-megaton yield land-launched weapons capable of reaching the United States that are confirmed. What they've got that isn't…
Hehe yeah I noticed that nobody is more opinionated than gamers. Having recently finished a stint at Full Sail, I was assaulted everyday with people comparing video cards, and laughing at people for using Intel chips and not AMDs. Then of course there's the Xbox gamers vs. the PS2 gamers, and people just being to damn…
dude I know what it's like. I went to Okinawa recently and my camera needed a new battery (I've got 4 but they only last about 60 mins each), this ended up with a huge argument with my lady, a taxi driver, and local people who were watching. Taking shots is a very private thing I'm come to realise. Although if your…
If you are using Unity you can use texture arrays instead of texture atlases. Fewer textures = faster load times To reduce draw calls, you also need to use the same mesh and the same material. Combine smaller objects wherever you can. Combining static meshes and materials is almost always a good thing. Too many drawcalls…