Cool. Andy Davies also has a way to do this that sort of goes along these lines: http://www.polycount.com/forum/showpost.php?p=1637437&postcount=6 I can confirm personally that the smooth/hard edge code in the new .fbx exporter works right, but we're still waiting on the .obj exporter.…
These low poly characters (1600 to 2900 tris depending on the props) are an expansion of the customizable male model that I made for a project from Qigames
Listen to the wise Xoliul. This is a good article on the subject, with nice pictures too. http://filmicgames.com/archives/299 Also see Gamma Corrected Specularity here on the forums.
If anyone is interested, the website has a mini-game where you're rewarded with a couple of short clips and some concept art (Optimus Prime and Megatron (I think) are in the concept art): Just go to http://transformersgame.com/ and wait for the intro movie to get done playing - when you're on the screen with the destroyed…
I almost forgot, it's 2984 tris when I include the grass planes. They aren't textured yet, so I just left them out for now. Also this isn't my final lighting, I just threw it together for the post.
I have merged these two threads together(p90 + first bake) as its all the same topic. Try not to create so many threads, esp when its all discussing the same topic, for instance I looked at your post history and you've created 5 threads on uv mapping in the last two weeks. Try to keep all of your stuff one on place, it…
Sexy! I went in today pretty blind so here is what i got. Ikaruga Puzzle Bobble 4 D2 Cool Cool Toon Power Stone Egg Mr driller And two games I can't translate. One...looks like The japanese version of Die Hard the arcade? And the other is another Treasure Shmup looking thing.. where the cover is of a Gundam clone chasing a…