Hi 1011! Sadly, my animation skillz are non-existent. I shall be posing him though! I keep forgetting I started this thread. Have moved house and back to working on the portfolio. Finished texture for base model today, now I can properly play dress-up the alien.
"so when I did the uvs and assigned a texel density" "i'm confused :/" You're confused ... because there's no such thing as "doing UVs and assigning a texel density". This simply doesn't exist - or perhaps, you are being confused by a tool introducing the concept of "texel density "in its own way (for instance scaling UV…
Sure I totally agree before focusing on the speed I should be able to make it perfectly no matter how long it takes and it is always like that. When making a piece I will always spend a lot more time than I do once I have repeated the process on the same piece 10 times. And the good point is that once I am at ease making…
the no texture argument doesnt make a lot of sense. a vertex could hold more information but you`re going to end up with very big meshes if you want a vertex to store a bunch of potential outcomes for the tesselated interpolations. lets say you have 2 verts and inbetween those verts you have 100pixels in your texture,…
The problem that I have found with this is that value you enter into the offset dialog, is not any sort of absolute unit but relative to the size of the object. Specifically the largest axis of the bounding box so if I have a box that is 10*8*4 100 offset equals half of the largest unit or 5 units, but when you throw in…
ATI probably won't touch prices and I'm betting the Nvidia cards will retail a little high too. Supply from TSMC still isn't perfect. Personally I feel that these new Nvidia cards aren't that great. I mean, yay for being 15-20% faster in the best case scenario but when you factor in 100+ bucks USD and over 100+ watts in…
Agreed! A lot of the times, (and I suffer from this as well) when people approach hand painting contrast is lost. I always paint away and then add an adjustment layer which desaturates the image completely, when doing that to your image you can see how almost everything falls in the mid tones, there are no true darks or…
Hey guys, Sorry the late reply...i didnt get a notification email until 15 mins ago. By "like" we meant similar too, in the fact thats its a head but It can be anything you want really...it doesn't have to be human for example. So, as long as its a head you can go nuts. :) Tessellation still renders geo in the engine so…
From this http://www.cartoonbrew.com/tools/real-time-rendering-changing-vfx-animation-production-153091.html - if anything Vray is going to be ever more popular. You seem to have a personal issue with the software from how you come across. Additionally, bear in mind that Vray is a one off cost. Suitable for a studio that…
My little finger tells me this the whole misunderstanding comes from a big confusion between: 1 - Some real-life scientific facts ("what are the characteristics of metals and non-metals ?") 2 - A simplified model that some engines rely on ("in our engine, it is best do use 100% white and 100% black for metalness input for…