Update still very much wip but i'd like to try and replicate hazardous sun stalker body http://fc04.deviantart.net/fs71/f/2013/023/8/7/sunstalker_torso_by_hazardousarts-d5shfmd.jpg
Hi lakimakromedia, Once loaded, the PolyUnwrapper toolbar will automatically load whenever you open the Unwrap UVW Editor. So you first need to add a Unwrap UVW modifier to your model and then open the editor. In Max 2008 to 2011 the standard toolbar will be replaced with the PolyUnwrapper toolbar. In Max 2012 and 2013 it…
nope. another Clue: cable car 1: Now, General Carnaby, perhaps you'll be good enough to give us your real name, rank and serial number. [shoots the chair] 2: Cartwright Jones, Corporal, U.S. Army RA 123-025-3964. 1: Thank You.
K... Exported as .obj with default settings... Can't seem to upload .obj here... so here it is: http://s000.tinyupload.com/index.php?file_id=02317076087762468233
Hey dude, I started 3D about the same time you did and I've come a long way. No doubt, learning something as complex as 3D art for games is really frustrating! You are almost there. It took me almost two entire years of exertion to get to an industry standard level. So you say you enjoy sculpting and baking normal maps,…
There's an article explaining what a 'diffuse surface' (or material) means: https://en.wikipedia.org/wiki/Diffuse_reflection And the classic: http://www.huevaluechroma.com/021.php
You've got some great points ( and a great painting style also ) and I'll push the saturation and Look into fixing the brown pavers spec. I forgot to post the ref shots I've been looking at before. Here's some I've been using to fit my stuff into a D3 kind of style.…
Oh, it's embarrassing but not as bad as you think! I just went back into my pile of ZPR files when I was done and took the pictures that stood out as milestones (I gave the ZPRs little names, for instance, hwguy.025.EarRestart.ZPR) I had perspective off when I took that silhouette shot- seems I just uh, forgot to turn it…
Here is my first time creating a realistic looking eye, through the process I learned a pretty quick workflow for creating them. I suggest modeling one and giving it a shot, I'd be happy to help if you've got any questions. I followed Tom Newbury's tutorial - https://gumroad.com/tomnewbury I'm also figuring out hair cards…
As a VFX Artist, I highly recommend this to both animators and FX artists. Joseph Gilland does a phenomenal job in explaining the science and fundamentals behind elemental effects and what drives them.…