Not particularly, I'm not sure I understand what it is. With Substance painter I regularly release a normal map, basecolor, OcclusionRoughnessMetallic. But I don't have this problem when I import them on max or unreal for example.
Hey hey! Have you guys finished all in time? I hope so, I'm a bit late into writing this post and still recovering from my hardcore all-in work this last Tuesday and Wednesday. You know, when you work for a goal and time is running out, you have to give all your best until the end (even if you don't sleep to accomplish…