I'm trying to replicate some of the style of the Dota 2 comic, so I've actually avoided doing highlights that are too strong. I think the shader would benefit from a slightly lighter diffuse, though. That's something to keep in mind for the final piece. The intent is to make the short, fat character from the comic.…
Thanks allot for the kind words .Yes the render is vray .This was for a tutorial I did for cgtutsplus .You can catch them all here http://cg.tutsplus.com/author/shaun-keenan/ .They still have 3 or 4 parts left to release or publish .Along with the render setup .Not the car .I know that will make allot of people sad but I…
I'm still trying to learn Zbrush. I made this with Zspheres, painted, sculpted and UVmapped using UVmaster. I'm not happy with it but I ran out of time and can't find anyone off-net to help me so here are the results. I hope I never have to look at it ever again at this point. I did learn a lot doing it. I'm going to use…
My newest Demo Reel. [ame="http://www.youtube.com/watch?v=HufTq-ahNi4&list=UUpffngd4M4FGEqXJ7puNZKQ&index=1&feature=plcp"]Michael Taylor, Rigging and Scripting Demo Reel, 2012 - YouTube[/ame] Featuring Okran Modeled by Brendon Dalgado Rigged by Michael Taylor Available for free HERE to anyone willing to try out a new rig.…
Sure, there are things that could be improved; I just think the paintover took away a lot of of character, while only fixing a few of the issues. She looks like a robot to me in the paintover. And what do you mean, it's more appealing to students? What does that have to do with anything? jFletcher's original is more…
ysalex: Hey man, The problem with your heads isn't because your style is dictating what your producing. Take Duncans work for example. If he didn't put his name on any of his pieces, you could still tell it was his work, and all his pieces look COMPLETELY different, that's a style. The reason your heads look the same is…
hey [SF]Three9! thanks a lot dude! im glad you liked it :D Actualy i just do some render giggles as u said hauhauhauha it has been some time ive been doing them, but never showed to nobody hahaha and has been great to share them! I have some of them rigged too, ive also exported and used them as models in Unity3d! I would…
Hi guys! What a nice community to stumble upon--I've been looking over (mostly) this thread for the past few days and it looks like everyone is very encouraging and helpful--just what I'm looking for! Well--I'm brand new to modeling anything in 3D and right now the only software I own is Zbrush, so by way of starting off,…
@Alberto: Thanks, man! Glad you like it. @Tehsplat: Thanks, I guess? :) @[SF]Three9: Awesome feedback. I can't believe I missed the clavicle part myself, it looks very broken. I fixed that along with some eye issues and other stuff; @diamond3: I very much agree. I slowed it down by about 50% so you should be able to…
Wow Kyle, that door has an awesome style to it! Was WoW's Mists of Pandaria an inspiration by any chance? Looks like it could fit right into the game. As for me, I created a flying frog creature for a student game I'm working on. I modelled, textured, rigged it (oh the horror) and have been animating it, here's what I have…