Hi! I'm trying to make weapons in Blender and my workflow looks like this: * I draw the weapon outline in Inkscape * I import the outline in Blender and extrude it. * I make some adjustments in 3D space, and it usually looks like this: http://motionworks.net/wp-content/uploads/2017/09/Nerf20.jpg * Then i get a blocky…
Hello! I am working on being a concept artist and a 2D/3D Environmental artist. Been drawing hardcore since 2010.After years of drawing sub par fan art I decided to hone my hand?I've recently been Drawing weapons and planning out the structure of worlds be that in video games or movies. For the past few weeks I've been…
Looking for advice from anybody with more experience in games production. I am just getting familiar with animation ecosystem in unreal. I am making a third person shooter in which you use a bow as your only weapon. I am using the Paragon Sparrow character as a reference. My primary question is, I need for the bow to be…
I will be 100% honest with you. Looking at your past work and this pistol as well you really need to focus on the the basics. Especially the pipeline to creating a model. You want to test out an AK 47, but that is a very hard rifle to model as it has organic curves. I would start a new project and follow a correct…
In regards to the sword, right now it's not reflecting the mythology you're building IMO. It feels like it could be a prop in any other game. I guess the best solutions would be to start answering some questions like; Why do demons need weapon? What resources are they using to construct them? Are the resources unique to…
why does everyone want to add such things to guns?? somali and brazil thugs do that... it´s a weapon, not a guitar... the mac loks ok, but the rust is reeeeeeeeeally overdone.. do you want to add it to some sort of somali pirate context?? only weapons that havent been maintained and are exposed to salt water will look like…
[ QUOTE ] I'm less worried about the bizarre elbow pads than I am about that SWAT guy's forefinger phasing through his weapon. When I see allegedly-next-gen models, I'm more impressed if they don't have clipping issues. Am I wrong on this? /jzero [/ QUOTE ] Well, I don't personally consider the Source engine to be…
Hey hey hey a lot has been done since last time I posted. I reworked part of the blade and redesigned some of its features.. Here's the new highpoly of it: and finally the textured version of it. It holds 3500 poly which is the limit of single weapons for the game to handle. A lot of effort retweaking the weapon over 2…
OBSG Game Update WEAPONS Decided to make some weapon designs for a sword, axe and mace. I made a few iterations but went with the kopesh style blade as it looked like the most Egyptian one. Might model some other weapons later but for now we will just have to stick with one. Made a few different designs for the kopesh…
Man, these look really cool. I love your old school style and you're producing quite a lot too! A little critique for the weapon concepts; Maybe it's just me and the way I'm reading the shapes and all from your concepts but your weapons seem to be missing "mid level" shapes. The silhouettes look great and there is plenty…