I would say in your case thousands would maybe be overkill, but 500 wouldn't really be a shocking number. If you are giving them away with the hopes people might cover your game. In those cases like that you have to go with volume, because maybe 1 in 10 might cover it if all they got was a free copy. brands do this all the…
The problem is everything you just said would require time for the game to be reviewed, something which can't be done professionally from all the requirements publishers and consumers put on reviewers. Not to mention, objective bias is something many people don't seem to have. You either play in favor of the studio because…
Thanks for the kind words! I kind of browsed through a bunch of different style's while trying to get some sort of inspiration kickstart for shapes and such: a little bit of WoW of course, kingdoms of kingdoms of amalur, skyrim (mostly for shapes and their visual language, not really the textures for this), dishonored, and…
Engine should be chosen based on the needs of one's project. If I want to make a project now and my current engine does everything I need it to, then chances are I'll stick to what I'm familiar with rather than dive headfirst into a new set of tools. Unreal Engine 4 looks great, but that doesn't mean it automatically…
So it was time for the texturization process and i was really nervous. This was mainly because i had never done something similar before; I had never tried to texture something without the help of any shader and trying to use one just masked the little details and mistakes i had. So that was what i started with, and after…
Hey man, it's great that you're 15 and already have working knowledge of max and zbrush. It's hard to make many specific comments on the piece you're working on now, but my biggest suggestions in the short term would be: 1. Read everything you can about the technical aspects of 3D art for games that you can find. Read…
Interesting thread! I believe that to some extent, the attitude of a given bindpose sometimes appears in the final animated model. Yet when done wrong, 'posed' bindposes can bite you in the back - like overly bended knees. I personally enjoy a 45 degrees down arm position, but a straight T is not that annoying IF the…
[ QUOTE ] I've only been in the Gaming industry 1.7 years and coming from a Environmental Artist view, It's allot of HARD, Dedicated Work and you really got to love it to do it because any other attitude will just make you feel unfulfilled if this is not the kind of art you want to produce. Plus, in some cases, it really…
ElysiumGX the problem is the cameras and lights getting unhidden do to how unhide all object works. Also having to do several steps instead of one is unproductive. So I guess again you missed the point of why I find it annoying. The fact is pressing one button is faster than having to do several steps. That's what it comes…
Looking for volunteers that seek to create works better than themselves, people in need of a reel. People that want to see their creations come to life in a more dynamic form of art. Work in progress, expected release February 5, 2015. 2-3 minute short for Steam Greenlight Game Unnatural Selection - 2013 Microsoft U.S.…