i'm just a knob fiddler and don't know much about what happens under the hood, but IME the biggest effect for landscape performance is adjusting the LOD's. The default settings are not balanced IMO, because I found that they could be cranked to much lower resolution while not having a visual impact. You are probably aware…
Works great on 3ds Max 2009 here. Just found some "secret" feature I guess that when we select the object and move the slider, viewport update in realtime! haha not sure it's a secret feature or what but if the object not selected the changes wont be in realtime , means after let go the slider then only viewport will…
Moving on to Substance Designer, this is my first attempt, using the Chevelle I posted above. Overall the results are a bit noisy but that can be easily rectified by adjusting the sliders as you can see on this Hemi Cuda. Lastly, here's how the SD graph looks like. On the right you can see the sliders that can be used to…
Your sliders for AO and Cavity are practically turned off, and then you have a point light sitting in front of the object that is basically nulling any remaining effect. Turn the Occlusion Slider up to 1, and the Diffuse Cavity to like 0.8 maybe. Might want to remove the point light for testing purposes and rely only on…
Hi, I recently Started Learning Scripting myself ......This is my first script and what i am trying to do is to use edt1.txt as rollout name and spinner slider name....but unfortunately when i remove nameprefix variable and use usual name for parameters and spinner slider value,, script works perfectly.. but this is not…
In the max version there is a 'scale conversion factor' slider exposed in the advanced options area (should be in the Maya shader as well) which might help. From what I remember SSS is affected by a lot of things like scale, lighting method, etc and then normals instead of displacements is another variable... so no idea…
Sometimes as I've found when I talk to the Alias guys at GDC. One guy was saying there is a slider with Mental that until Maya 6.5 version it did absolutely nothing. So that might be the case with other things in Maya like the display res slider. Not sure if they corrected this with 7.0 cause it seems that 2048 will be…
@Junkie_XL: The difference you're observing might be with the "focus" setting... tf you set it to zero, does that help? @r_fletch_r: Ahh, now I understand. That's a good idea! Thanks! @metalliandy: Good idea! I think the next build will have a compromise between the two... a "fine detail" slider that works more like the…
Thanks @sacboi :) Yea I dont know if there is any connection. I keep seeing people saying they are afraid artstation might disappear one day like game artisans or cghub, but I think it has gotten to a scale at this point of that not really being a realistic idea. They have a fairly large team and given their userbase and…
Yeah 3d coat is still a bit weird. I'd recommend turning off symmetry when you're doing the Autoretopo. draw your topology lines across the entire intersection of the dino in an isometric side view, as if you're slicing him like a loaf of bread along his mid section. You need it to be iso to be more or less symmetrical. In…