I agree with Ninjas, I was actually quite surprised to see that no one commented on the visuals in L4D. Now, part of the problem is the Source engine in that every game that I have ever seen on it feels exactly like half-life 2, which in turn looks and feels like half-life 1 x2. So as a result I saw this game and…
Have a look at reference pictures to see what your edge should look like. Even so if someone comments on the edge sharpness you should take notice. Edges support a highlight and without any tech knowledge the edges on the main body and particularly the holes really does look too tight. It depends on what the model is for.…
For compacts with a nice zoom range the Panasonic Lumix's are nice cameras. The have quality Leica lenses, and sharpness is very consistent corner to corner. There's nothing worse than trying to make a seamless texture when the center of the image is sharp, while the corners are soft. For a smaller zoom range, but much…
ok guys little update, reinforcing lines SUCK took me a while to move them all around so ide get a halfway decent result. outside of the tooth is still messed up, so many lines going through that one place its making it a sharp edge rather than flowing from the top of the head down to the tip of the tooth. Might have to…
Accuracy wise, almost there. Quite good, but has some rough areas. Edges are too sharp in a lot of places. Zoom out, edges that start to alias badly will not transfer well on a bake. Rear sight is missing an aperture notch to actually aim through. Also the hinge hole on the frame looks like a deformed circle. Grip and the…
You've got a lot of good stuff in here, I've enjoyed looking through it. One thing I have noticed though is that you do tend to have consistently sharp-edges in a lot your lowpoly models. I don't know if your bake quality just wasn't quite there or if you forgot to bake entirely, but I think that working to create smooth…
I would like to share our animatic done by our amazing concept artists Valen Kua and Nanxi Ong: https://www.youtube.com/watch?v=8JXgxgZlwa0 Here are some shots that I assembled the character rigs and animation done by my teammates and I have also added in some basic lighting in Unreal Engine just for the feel and vibe.…
Thanks! Unfortunately I can confirm that the [sharp] layer does NOT match DDO's own result when reloaded as an input map. Nor with quality curvature enabled or disabled. I noticed that the [sharp] layer from DDO however closely matches the curvature result from NDO. Which leads me to think that DDO uses the same method to…
Eraserhead: I wasn't sure when I started if the welds would read as well as I was hoping, so I'm glad they work. rasmus: That's partly my fault and partly Modo's. Modo doesn't do smoothing groups, so the only ways to get sharp edges are to use a material that affects every edge on the model depending on how sharp it is or…
you've got too many straight 90° angles and too sharp edges overall. on Overwatchj everything is nicely angled, or beveled to chunky 45° with soft edges to catch highlights nicely. Check out the overwatch high poly renders on artstation.