Hi guys! I am wondering if there's way to limit the area of the rim light in arnold toon shader. I tried to appoint a light source to the rim light but it doesn't seems to effect anything. I would like to get rid of the rim light in the mouth and under the nose. Is there a way I can limit the area where the Rim light can…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline).This is freelance contract work only — no rev-share, no royalties.🔧 Engine / PipelineUnity URP onlySRP Batcher & GPU instancing compatibleOpaque…
I think its done now. Ill post it here since I dont feel like starting a new thread about it. Thx for the comments. I kept this one really simple on both texture and model. I wanted big contrast in it so I worked more on getting large fields. It only took me a few days to do this one. And before anyone comments, I know…
Greetings! I'm looking for an experienced rigger and animator, who can fully rig a 3D character (in Blender 2.8 for Unity Mecanim) and also create a few animations. This will be an advanced rig of a (ready to be rigged) mid-poly (50k) anime style character that will be used in an adult game. More characters will follow.…
Project Description: On an isolated island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who threatens to rise again and wipe out the island’s inhabitants. We’re working on a medieval fantasy RPG project. The pre-production phase is nearly complete, so we’re gearing up and hiring…
Hi Been doing a fair amount of these lately. There seems to be no 'set' way, but as stated above the pose is very important. Also how the fig looks at all angles. For me personally I start with symmetry and get about 80% of the way done. Then I decimate and rig it, (Fast rough rig) Get lots of poses, really push it, find…
This looks really sweet so far! What's your process for refining the way leather bunches/folds differently than cloth? Looking at the concept, I was curious how you're going to define those materials more through shapes. Also the costume design seems quite a bit different for the green overcoat, the leather undercoat, the…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
3D animation like any artistic field in computer graphics has a few known limitations and unresolved mathematical constraints. The most common one is the Gimbal Lock issue, a well know limitation. Despite the fact that some rigs found some cheap ways to work around it (by adding parent/child controllers for example), it's…
Hi Eric! Thanx for the comments. I liked the hood better because I thought it went more with the character. I think you are right about the curves adding relief to the form and I want to rig and animate this character so something curving and flowing in that scene sounds top :) . sacboi! Thanx for your compliments on the…