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Re: Whats the best way to deal with ligh map seams?
Reply by
Oniram
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Oct 2011
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Unreal Engine
so long as its lightmap unwrapped properly it shouldnt have a problem. http://udn.epicgames.com/Three/LightMapUnwrapping.html
Re: Better Than Real Life Graphics
Reply by
equil
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Aug 2011
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General Discussion
some of the highlights from good old http://graphics.cs.williams.edu/realartifacts/ wireframe vertex distortion lowres lightmap
Re: Bath Time - iPad 3D physics simulator - retina
Reply by
hawken
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Apr 2012
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3D Art Showcase & Critiques
Actually the bath is rendered with a lightmap, AO etc. Icons look fine on their intended platform (iPad / iPhone)
Re: Lowering Landscape Tesselation / Lightmass Out of Memory
Reply by
kevlarorc
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Mar 2013
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Unreal Engine
Alternatively, Is there a way to build the lightmass in segments? Like split up the landscape component pieces then combine the lightmap?
2 results
Re: Switch to Maya for Job? is max less used in the game industry?
Reply by
peanut
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Nov 2013
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In 2000 i learned Max, Maya and Lightwave at the same time, and i lost 50 pounds. :poly114b:
Re: Darksiders: the Jailer
Reply by
Neox
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Aug 2008
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3D Art Showcase & Critiques
the sculpt is bloody awesome, but that texture? is that only a lightbake with colors+normalmap? it kinda destroys the great model for me :/
Re: light tables
Reply by
hawken
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Aug 2007
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General Discussion
I used to have a fairly hardcore lighttable thanks for the memories. Ah, the days before computers eh?
2 results
Re: Environmental WIP
Reply by
Coldeath
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Apr 2011
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3D Art Showcase & Critiques
@Kawe How do you increase your lightmap resolution ? ok small update still working on the diff and geo
2 results
Re: Mirroring UVs and cubemap/normalmap behaviour in UDK
Reply by
m4dcow
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Jun 2011
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Technical Talk
@chrisdekitchen Even if this was the case you would probably just use the lightmap uv set to apply the cubemap since it is unique.
2 results
Re: Persistent seams
Reply by
Wonkey
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Mar 2014
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Unreal Engine
You might look at your lightmap and see if the seams line up. You might need more padding right there.
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