Hello everyone. First post on Polycount, I've been a follower for some time now. First challenge I pushed myself towards completing and quite possibly first piece completed ever without giving it the usual treatment of "saving and forgetting about it". With this one playing around with berzier curves for the wires and…
It's a barren wasteland in the US for 3d art, I checked earlier. I knew it was really bad but I never actually knew to what extent. It's extra unfortunate for a lot of us who have worked hard for years to 'git gud' only for the floor to fall out beneath us. Good luck with your game Leinad
Loving this but I believe the muddy colors get in the way. Don't make skin just darker brown in the shadows - it moves towards red due to subsurface scattering. Most shadows on skin are slightly glowing red and there is a clear red subsurface band along the shadow terminator. You can research but let me know if you'd like…
As far as I remember almost any render , gpu and games one too that uses ray tracing is unable to "round" hard edge/split corners same good as rasterized render . It's always been that way . Have no idea why. Always been seeing those hard edges, especially from a shaded side.
Hi! It looks like you may have made your model in zbrush, and the model itself is pretty messy, which is not helping you out here Things like this draw attention away from your textures and give the impression that you didn't want to spend the time to clean up the model. Did you do any research or find any references to…
Good stuff, I really like it and admire all the time and tallent that went into making it. NICE WORK! BUT (there is always a but on polycount) there are some things that need to be changed, looked at, learned from and pondered. Most of my crits are about the human player models. - Face detail, sort of a blank…
hey sure, external backup and all that. i do that kind of stuff in regular intervals with archives that get offloaded to bluray's but this here would just be to enable versioning of work files and provide a safety net for a sudden SSD failure in the machine, ruining the work day. would be fine if it just synced over to…
@ stkopp, They look pretty cool. The track seems unnecessary though. Why do they need it? the cart has wheels. Couldn't they just roll it? wouldn't it roll back off the track at that angle? Maybe you could use those polys to give them a little more shape, some parts of them are looking pretty low poly atm (very straight…
This looks a lot better than the original design. You might consider turning the handle the other way though. Assuming you strike opponents with the bladed side, you want as much weight in front of the hand as possible, compared to the amount of weight behind the hand. The reason is that as the blow descends, weight behind…
Looks great. One criticism, when I looked at the latest images, at a snap having the 3 lanterns around his head confused my eye a bit, which then had trouble settling anywhere else on the design. Part of me wants me to have his tail holding one lantern (at a glance it's hard to see it's a hand, but with it holding…