Hi Butthair and ThrottleKitty. Thanks for the reply. My excuses. Let me explain....I have customized maya to mimic the way I work in 3dsmax. Working in max for me it's like playing piano.. I have developed muscle memory and I can't get rid of it. This is how I've set up my hotkeys in Max. Hotkey 1 = vertex ((selects the…
all hail the grace of the box, cleaner of meshes! fixer of scaling errors! remover of unclean rotations! seriously though, forget about the 3ds max object-level "mirror" function, it'll remove a major portion of your problems and scaling issues. use the mirror modifier instead. also, whenever a maxscript performs an epic…
@AtomicArmy Something I would advise at this stage is not to go in with all the details. Like I see the house half fininshed, not all foliage is there, etc... Do a pretty detailed blockout of the WHOLE THING that is simple and clean. Not much noise, no vertex painting, etc... You can add all that later. First you need to…
I do my trees in a modular way most times with splines as branches. This gives me full control. If you want your tree to be a hero object with a lot of attention on it you can do the trunk with zbrush or mudbox and paint a nice texture on it and use the spline (or extruded along spine made branches) for the top of it. For…
I think some of the parts of your mesh may be too dense for a Quake 2 model. The md2 format has quite an inaccurate grid of possible vertex positions. Even on those extremely low polygon models from back in the day (around 600 triangles for a character), vertex swimming was very apparent. The original characters that came…
The other day I also worked on building up portion of the scene with some of the tools and features that I have built so far. I am quite happy with how the assets are looking and interact with the lighting in the scene. The vertex paint shader is working well with the test materials I have picked out. A combination of the…
If this is a modular piece, why don't you go all in. Use trimsheets and tilable textures on top of the vertex blending. You don't need a highpoly to lowpoly workflow with unique UVs/ Textures for this
Maya 2016's target weld behaves differently from previous Maya versions. When you select verts in vertex mode it remembers the selection. Now when you use the target weld tool, it automatically goes back to selecting the vertices that were previously selected in vertex mode. This is a problem because sometimes you switch…
New Update http://www.digitalfossils.com/Download/NVil-Mar-08-13.rar Summary of changes: * Cut tool is improved. The operation can carry on between Click-Cut and Drag-Cut without disruption. * Three minor bugs are fixed. Thanks! MightyPea: The edge highlight bug is fixed. As to the file folder address problem, I can't…
Teacher only requested minor changes, so it's full steam ahead into 3d! Thanks for the suggestions and kind words guys, really adds to the motivation. Going to get some some more of the sky color in the sand and try for some really far out heavy blue flora here and there, we'll play it by ear. Started the first pass on the…