thanks for the crits, dude! i'm not totally sure I follow your wood comments but, the reason I have the grains as loops on the sides and as lines on the top planes is because the way the wood is cut results in this pattern: the handgrips on these guns was commonly bakelite, an old type of hard glossy plastic which came in…
Trust me mate. A lot of 2D art is random or accidental. There's a reason a 2D artist would have a shit ton of difficulty replicating a painting in its entirety, even if it's a painting he did himself. In fact I don't remember thinking very much at all doing the one my avatar came from. ...probably why it turned out better…
That's strange. I did this same thing about a year ago, but lost the files. Back then I had managed to get nwmax working with 3ds max somehow, but I can't seem to replicate it. I remember not being able to import the file I wanted. Is importing .mdl files new or something? The model I'm trying to edit is named…
No unfortunately it won't brighten up the edges. That's a view-dependent effect like you said, but in RTT the view angle is orthagonal along the W axis in UV space. In other words, straight out from the surface, at every point. So, the baked texture will look like the middle part of the glass there. The way to replicate…
I would definitely take a look at how other artists handles translating an anime style into 3D. There is a lot of difficult problem solving especially with the face and I find the best way to learn that is to replicate what other artist have already figured out. Here are some examples, I hope this helps!…
I agree with @BradMyers82 (Hi Brad!) - the actual quality of the sculpt is really nice and smooth, but there are some proportional things that don't match your photo ref. I'm assuming you're trying to replicate the photo ref as much as possible since you posted it here, so I've done a paintover to show things that I…
Hey guys! Could you both please replicate this issue and go to the Help menu, click Reveal Log File and email me the hexels-log.txt as well as your .hxl file? My email is mira[at]marmoset[dot]co. This will help us greatly in tracking down the problem on our end and resolve it. Thanks! Currently, there's no way to check…
Cheers Arsh that was pretty helpful. I've had to switch over to Maya this past week too. I went through the same process of writing down the tools/commands I use and trying to replicate them in Maya. One problem I found was different names for the same process between apps. So I'd do a Maya help search for a function I use…
My previous skin sucked imo so i'm starting over using his sprite as a side reference effectively "replicating" his sprite look lol (as you can see on his wing there, the rmb color picker is useful). It's rough for now , he won't be this smudgey for long (and a 512x512, but i'll give him 1024 detail and smudgin' love again…
Hey Polycount! been working on this character for a while and I'm happy to finally show it, shes inspired by the amazing work of Siwoo, the main point of this character was to replicate the feeling in the original concept, I made a few changes like dirt on the face and altered lighting but overall the mood should remain.…