Yeah I fudged the paint over up pretty good, that is what you get when I get up 20min before work and check the forums. The one I had before made her look almost "Amozon-ish". The main point I was trying to make and it seems everyone missed is that the space between her lets is really wide. If you remove the mini skirt she…
They are a mix of sources, some were on linkedin from artists at studios I was applying to. They were the more general critiques, like - Your portfolio is too old - This is student work - Did you just graduate? - Your work is just not good enough in general. I termed them unconventional since they didn't lead to more…
Totally agree with you guys, thank you for your responses. I thought, that it needs a little more subtle background for the sake of the ships and projectile visibility, also player's ship do really need to pop up the most with projectiles. Still my idea was to make it little more realistic looking - like camouflaged ships…
@Daniel_Swing : Thanks you! When I post those close-up shots you're going to find a lot of wrong things, hahaha. I actually think that is my weak spot, I should have been more careful with each of the assets to make them look good by themselves. I intended the environment to be seen from the angle the concept was made, but…
In Seattle there is a little Thai place called Kwanji. It is built out of a little house. The best Thai food I have ever had, but very modest. When I am showing people around Seattle I always go to Pike's Place Market. It is fun just to walk around the building. The place in the main entrance has amazing corndogs. A lot of…
I just tried out Radio Zonde. Wonderfull game! I love games with big patterns, since i tried to make a shmup game myself, as a school project. Most of what you're doing to build the actual gameplay is programming patterns of math calculations for the bullets to follow. My effort (5 man team (2 programmers, 2 modellers (who…
Oh yeah, I saw the first one. Didn't know the second one was already out. As near as I can tell, they are compressing the series down, cutting out a lot of the dead space and unneccessary elements. This makes the show more watchable, but it also loses a bit of the tone of isolation that helped make the series feel more…
Hey Steve, I think doing an Overwatch character that focuses on Native American themes is cool, and I really like the idea of a mounted hero! You have a good start with the robo wolf design, but I think the costuming on the character could use some work. A big consistency throughout the Overwatch heroes is tech and armor.…
Muzz yeah and then again, it depends on the production. If a team works well from "dirty" stuff and produces quality art and or assets, there is no point in polishing things to an uberclean state. It worries me a little when I hear artists say that some stuff has to be done one way more than another (read: I feel like…
ok i think its about time i revealed this to the world.... this car has been the bane of my excistance for about 2 years - literally... started in max, then re-made countless times in maya using different methods each getting better and faster... it has been my "on-off" project which i have pushed aside and braught back up…