I would put a layer under the normalmap with 8080ff color and put a mask on the normal map and paint with low opacity where you want to weaken the normalmap. Maybe not the best way but its the way i can think of now. Btw this is not with ndo just plain Photoshop. And also you maybe want to normalize your normalmap probably…
I'm looking at this thread and think maybe I need to use CAT "but CAT for sure has a built in utility that allows you to right click on a bone and assign a control object of your choice." "Havent´tried other helpers due to the fact that Biped is evil" http://forums.cgsociety.org/showthread.php?t=808874
The 2D shooter ones here are pretty good. They are for C#, but it is the best ever language. http://www.3dbuzz.com/vbforum/sv_videonav.php?fid=808bf515c69066eb13df7952c0d54711 I've got loads more, but most are useless or annoying. Best to just dive in, use the online help documents.
They've already done something similar with the Decima Engine, the engine they chose to use, from Guerilla. No comparison, but another recreation https://twitter.com/HIDEO_KOJIMA_EN/status/808231751944257536/photo/1
If I correctly understand you there is a way to do it but thru file edit. If you go to your QUIXEL folder ...\script\presets\Materials\... or your shared presets folder you can find a .xml file called like your material (just search it there). Open it with Notepad of Wordpad and you will see something like that. (If more…
Hey all, thanks for the great answers so far. @NAIMA - 8 sided texture I'm taking from this thread: http://www.polycount.com/forum/showthread.php?t=80898 The line that stood out to me was: "The point of mirroring/tiling half of one side all the way around the texture is so you can not only rotate the texture on each quad,…