Your ship geometry looks super borked. No offence but it appears that you need to learn the very basics of modeling first like how to properly select stuff, scaling and so on. As a portfolio piece what you have so far will be useless. So yea learn the basic stuff first, then get acquainted with subdivision modeling and…
I'm not sure how it handles in 3DS, but in SI Mental Ray's Ink/Toon shader gives two options for ink boundaries that are on by default: silhouette and interior. Checking the latter off gives a result that sounds like what you want. Perhaps the Ink 'n Paint material in Max has a similar option. Edit: Looks like it does.…
Used Angle and Area weighted normals in Maya 2014+, results are pretty good without any tinkering (compared to Unweighted anyway), but in some cases we still used some scripts to align the normals to look best, mostly on cases where you had a beveled edge with only 2 segments (like a thin polygon strip). Also used them in…
[ QUOTE ] the checkerboard is very useful to show on the model in the viewport to see how stretchy it is, etc. I don't know how to make it default to the texture, especially because you can have one object with multiple textures. . . [/ QUOTE ] Now if the checkerboard had some indication for direction it would be useful.…
Yeah its still not anywhere close 3dsmax's pivot system. Its something I really really miss when I jump over to Maya. HOWEVER the latest version of maya did upgrade the gizmo/pivot system, big congrats on that, but they need to keep going. It now can align to the average of the selection, or to a face. MoP broke down the…
Actually I tried it couple times only in MAx even before Arnold start to work properly in MAX RTT window and had it's own bake button. It's called Rounded corners map and somewhere in Arnold utility. https://www.youtube.com/results?search_query=rounded+corners+in+3d+maxarnold Maybe something from those. In fact I use…
Hey guys, I'm updating this intro as this was to be a showcase for a friend but no longer needs to be used for this purpose so I'm free to do what I want with the scene now I've decided to set it in a rocky mountain setting full of pine trees and a big river running through the middle. I'm using this software for the…
Hello everyone I am a student and new at this. The first project I'm working on is about a modular sci-fi environment. It will be of a night scene. The software involved is Unreal Engine 4, 3DMax and Substance designer; however, I will also search for additional resources on the internet. I use the following concepts:…
So sorry guys,I really appreciate the replies so far.I use Maya 2011.Are there tutorials for Maya?These ones are for 3DMAX. Mark,seems like you are a pro in this aspect.If its not too much trouble,you should do a tutorial video detailing this technique and send to all these tutorial websites with link to your original…
My Asus notebook has a i5 2430m and a nvidia GT540M with 2gb of dedicated memory, no problems here, the gpu is recognized on most games (valve, GTA...) and 3dmax works correctly (well bare in mind it is not a top-notch card but it does the job) the only problem i've got with it is that i can't play the good old Command &…