Thanks for the input @ZacD Yeah, I saw Joe EQ say that same thing about MPs in the linked thread...How can someone find out if a phone's camera is good or not? Also, I don't have a problem buying a newer phone so long as the features are worth it, but I chose a 3-yo phone because they're damn cheap by now (70 usd vs…
fucking sweet! Love the tusks!! I think my least favorite bit are the gauntlets, the feel a little out of place, and not as harmonious with the rest of the flow of the character. The knee-skulls and boot design works great, but for some reason the forearm gauntlets just feel a little awkward and off. I do like the stabby…
Hey Synster, it is coming along. This is a rather large project but keep chipping away at it piece by piece! I look forward to seeing more of your texture work, and I'm interested to see how you will achieve the cartoon effect if you plan to mimic the show art style. I would imagine the cell shading, cartoon style would…
The last of the bunch :) A mothership i did for the title "X Rebirth" (released 2013). Ingame this asset is about 6km long and is the strongest ship in the game universe. More images can be found on artstation: https://www.artstation.com/artwork/rd88e Modeling/texturing/setup done by me. Concept by Alexander Preuss.…
Two things to check. 1) In the preferences under "mem" is the allocated memory which should be jacked up all the way to 3000 or morel. By default its on 256... I have no fucking clue why. 2) Also in preferences under "undo" is the undo history number which should be around 200-300. I think by default its set at 10,000 or…
I've tried this demo a couple of times with various objects and it worked fine, but when I've tried importing something a bit bigger like an object made of 10k of polys (~300 of UV islands) I kept getting a message about UV errors. It didn't import UV coordinates. I've checked if UV map was there by importing the very same…
awesome work on the new shaders. here is hair test along with cloth fuzz test. found a bug with turntable rendering, not sure if it was mentioned before. while playing scene turntable, the scene light direction does not respect current rotation. so if the sky is rotated to 60, then turntable does not start from 60 but from…
Going back and taking a few of the things I've learned recently to redo a model I really enjoyed a while back. I'm addressing some concerns i got at GDC, namely. The polycount was too high. (They weren't kidding, I had the original model at over 30k polys. I got it down to 11k, and it looks better now IMO.). the texture…
+1 for Justin's suggestion of a bridge, you don't need DDWRT though, you could buy a bridge like this one [ame="https://www.amazon.com/TRENDnet-Wireless-4-Port-Bridge-TEW-640MB/dp/B004FMI3DA"]Amazon.com : TRENDnet 300 Mbps Wireless N 4-Port Media Bridge TEW-640MB (Piano Black) : Electronics[/ame] Doing it this was allows…
@blond yea. stressed rapid breathing favor torso, progressing to stomach. relaxed deep breaths favor stomach, progress to torso. diaphram drops more in relaxed and deep breaths, pushing the gut stuff down and out. as done as it'll get, with all the bells and whistles. probably some minor tweaks down the line. This one is…