Hello, I'm having an issue with max 9 using multi/subobject materials with multi uvws. I created a test (I don't know that much about multi uvs, and multi materials) with one model. I changed the poly id's on the parts that I wanted to have a different map, with different uvs. Then I added a unwrap uvw one with map channel…
Well guys i had the crazy idea of paying homage to Sonic 2 Sky chase level. By creating a UDK level That has the feel a colors of the Sonic 2 game. It would have the sounds and colors with a brand new unreal 3 look. I thought the idea was great until I actually saw the level again after 10 years. then I remember how…
ya, creating your own hotkeys is definitely highly suggested. Since I dont do modelling, I actually swapped out my 1, 2 keys. That way my hand is always right near the same area as the widget switchers. ` = toggle playback (saves time from having to move your mouse from your controls to the timeline to press play and stop)…
Hm, that's really interesting. I did a quick calc on some simple models I have, one which I thought would be quite bad had an efficiency of 1.14, which isn't too terrible I suppose. Another which I deliberately kept reasonably optimised had an efficiency of 0.82. Interestingly enough a highly optimised cube (no top/bottom,…
Hmm maybe its just I've had some bad luck then? The first laptop I had this 'round' was an ASUS and I still had optimus problems, Shogun 2 wouldnt use the GPU. I also didn't have a switch that I saw to decide which PU was used. On the dell it was a disaster. I've been thinking about what EQ was saying about a netbook,and…
I prefer working with 1 mesh, if I use 2 objects in blender it becomes a pains switching in and out all the time. If I use 2 meshes in 1 object I find it difficult to grab the right vertices when messing with the model. Also with the Armour I have notices I need to make room for the circles in between the plates and make…
I once saw one of my class mates log into steam and every game in the shop was open for him to download and he hadnt bought any. its insane, I dont know how it works but he only downloaded a few games before steam screwed up, so I suppose steam is reasonably safe but when it is unsafe its the most powerful pirating tool…
might take a look at plasticity at some point - fusion 360workflow looks interesting too so I finally managed to render metallic blue :) might move the rear decal down a bit I have actually improved the shader a bit. 2 methods, one with white albedo/colured coat tint, one with coloured albedo, not quite sure yet
Well, it's that time again. I need some help deciding what to do with my portfolio. I've been working on my first environment for the past 2 weeks. I don't have much progress to show for those 2 weeks though. I've realized that I don't actually want to become a level artist. I don't enjoy it as much as making assets. I…
The Borderlands 2 book if you haven't got it is fantastic, I have quite a few of them, a lot of the ones from ballistic publishing are good, the uncharted 2 and god of war one's being standouts. I have to second what has been said about the halo 4 book, although I do find it quite annoying when a majority of a book…