Here's a new painting I've been working on. I always hated painting characters, but thought I would give it a shot. I haven't been painting for awhile, so it wasn't planned properly and halfway through ended up unsatisfied with the pose. I kinda hate his left arm, and I'm sure there are perspective / anatomy issues galore.…
Hey everyone, as I promised, here are some videos of our current progress: http://www.youtube.com/watch?v=n9VoHe6rWcw https://www.youtube.com/watch?v=w42UgUnIyg0 https://vimeo.com/167240370 And a final short one here: https://www.youtube.com/watch?v=CNoXhat-Vvk Thanks again everyone!
[ame] https://www.youtube.com/watch?v=EKL3JG_p5Vk&spfreload=10[/ame] It was created by this guy. Also has a polycount thread: http://www.polycount.com/forum/showpost.php?p=1672714&postcount=20 are there better viewport shaders than this. i would have loved to use xiloul shader but it has problems with 3dsmax versions after…
Hi! It's cool to see so many good stuff in one thread! I've been lurking through polycount for quite some time now, so here i go... My name is Carlos, i've been working as a 3D artist for a few years in the advertising side of things but my passion have always been Animation and Games so i made the jump and took the…
Been a while since I've updated - been pumping meshes, lastest and finest would be this. This is the best I've done yet, so the progress i obvious:) 16700Tris.
Just put a post on the forum, I’m looking to collaborate
with an artist to create small game production post can be seen here: http://polycount.com/discussion/167642/artist-to-collaborate-on-small-game-productions-for-portfolio-examples#latest
A lot of your high poly modeling quality is going to come from some of your modeling fundamentals: blocking out forms, command of edge flow and support loops, and understanding how subdividing affects a surface's shape and volume. If you're struggling with these fundamentals, you simply need to experiment with modeling…