7 Years ago I was 16, and a Sophomore in High school. I had just downloaded a copy of Maya 2.0 in 3.3 mb chunks off of tripod free webpages on my 28.8 modem, but only at night mind you, we only had one line. I had already taught myself RayDream 3d in the 7th grade, but Maya was when I started to learn some basics about…
i haven't purchased a new system in quite sometime- last one was a single core unit. i've been researching the pros/cons of different components and haven't seemed to find any info on what is a good system for a 3d artist? i currently run a dell at work and it's a pos. i've put together a personal unit over at ibuypower.…
This is my grooming project for REPLIKR from New Zeland - https://www.replikr.com/ which I did in Unreal Engine 4 with help of the groom plugin and Ornatrix alembic from Maya. Render time 13h for 2626 frames. Sampling - 1 Spatial и 32 Temporal AA. Hair Count: Baby - 548, Main - 74 151, Ponytail - 19 957 Will make more,…
This is a fun walk. It's also pretty different from my style so I'll try to critique and just take whatever is useful. * From the side, the spine feels very stiff. f170 has about the same curve in the back as f179. 179 is an awesome pose, but it doesn't stick out as much as it should because it has nothing to contrast…
Ok I'm back now, thanks for the response yeah i see what you mean about the procrastination thing most definitely and I think for now I've decided against the online courses as I just don't have the funding available to do any of them :( . I did however find this it popped up this morning and I was skeptical at first but…
Im using textools like was suggested, but ran into the following issues: 1. I lose the UVS when converting from UVW to XYZ in textools . I setup a plane attached to the mesh I'm unwrapping and map it to fill the uv space (000 to 111) but the uv's are lost when running the textools script which means my ref plane needs to…
It's looking pretty good, but there are two things that are currently bugging me about this: First, it doesn't actually look like wood. Unless it's a burl on the side of a tree or something, wood isn't generally that chaotic and non-linear. Even in WoW, wood follows a pretty linear pattern with a few swirls thrown in for…
I love where you've taken this, that last shot wooo!!! Couple things that will make this stronger. Vary the lighting, why do all four lights have to be on? Design 101, three is more interesting than four and you have a lot of that happening in this room. Maybe one of the clock faces is damaged, spare gears stacked up on…
Hey, I think the tool you linked actually might've fixed the issue! I just ran the tool and rebooted my PC, after that I tried doing some bakes in TB3 and couldn't get the baker to crash even if I tried. The performance issues seem to be resolved as well, in both Painter and Marmoset. Just in case you're still interested…
I think the polycounts fine. Sure theres a couple of tris you can shave off i na few areas, but if this was for a first person asset, its fine. Its not like you would see it with another weapon on screen, and it IS a pretty round object. I mean, I'm used to working with 12-16k budgets for FP weapon sets, that includes arms…