@lysaara- Thanks for the suggestion,but unfortunately I do not own a tweezer,had to look it up to know what it is. @Mark Dygert- You definitely know exactly what wacom is up to.Nowadays,the nibs wear away faster especially with intuos 4 pen as I have been told.I am still using the nibs that came with my intuos 3 pen from 4…
Thank you all for the reply, I'm now going to post in my W.I.P thread, you can follow me right there: http://www.polycount.com/forum/showthread.php?t=137087
Some good info here further explaining poopipe's point, including a nifty diagram. https://polycount.com/discussion/137124/bother-with-calibrating-display
The best advice I can give you is to live on the side of the water that you work on. For a small time I lived off of Aurora near 137th but I worked over at Redmond. The commute over the 520 was absolutely hell. It took me 30 minutes to get to work with no traffic which was never too bad since I left before rush hour really…
Does pre-skinned local normal (position) help you? https://forums.unrealengine.com/showthread.php?137183-How-to-use-Pre-skinned-local-normal-(or-position)-material-nodes-to-overlay-textures-on-characters
Just found this thread - http://forum.allegorithmic.com/index.php/topic,1373.0.html Will try disabling sRGB in UE4 on the textures as has been suggested and see how that goes.
We have more or less the same problem, transferring material presets from one document to another one, like we did with the good old DDO.... we're discussing it here: http://www.polycount.com/forum/showthread.php?t=137918