Looking great so far. Look forward to seeing progress! Here's some resources http://polycount.com/discussion/167070/whats-the-best-way-to-to-make-filigree-and-ornamental-3d-objects https://www.textures.com/browse/3d-brushes/114539 https://gumroad.com/l/YFPhF
mmmm your export settings might be off in zbrush. "Do you have Mrg (Merge UV Coordinates) enabled in the Export panel?" -dustin brown or import into your modeling package and then export from there. check this thread out, maybe it's the same problem http://www.polycount.com/forum/showthread.php?t=114412
This show may be closest yet to reality https://www.congress.gov/bill/114th-congress/house-bill/2262 TL;DR... according to Diamandis (some guy with alot of money and big mouth) HR 2262 allows private ownership and development of asteroid for resources. Water, metals, etc. interesting times we live in.
Yeah really good points, even then if you sell your device a month or so before the new one comes out you won't lose to much money. Assuming that is the new one is better. I found this article and after reading it things really started to fall into place.…
Welcome! Nice stone wall dude :) I'm also new here, hoping to get some feedback on my stuff and aiming to improove my 2D skills. You can check me out at: http://www.polycount.com/forum/showthread.php?t=105858 Something that really inspired me to improve is this:…
What I told is the common practice. You can make that new texture with hand, or do a vertex blend setup in your modeling package, and you can simply bake it down. Here is an example: https://scontent-fra3-1.xx.fbcdn.net/hphotos-xpt1/t31.0-8/11406707_651948291608321_7150929477793605364_o.jpg
Well the settings are pretty alright just they cover a lot of stuff in POSTFX where no one seems to know what it does. Again Ubi's deal with Nvidia seems to hit AMD hard despite the AMD presence in the consoles. The AA still is basically killing his 980GTX SLI. With TXAA2 it's at 100, TXAA4 kills it to around 40 (he says).…