For portfolio? Probably not no, not sure why it would? For a job, i'd wager it plays a bigger role. I say this as someone who is looking to land my first job, sent 50+ applications already. I see ''software proficiency in : Maya '' Like you said also a mix of knowing Blender/Maya/3DSMAX will do just fine in other job…
I am a beginner, but I think I have been a beginner long enough that I have made all the beginner mistakes (and still do). Here is how it typically goes: 1. You don't know what are the underlying forms are because you don't understand just how much time to research and understand the concept is necessary, so you get about…
Hi guys thanks for the feedback, Agreed the texture usage does seem excessive but there is a reason behind it. That is why there's a breakdown incoming. As are some additional shots to see the material definition better. In this shot the key light is above and behind the visible metallic surfaces so you're not seeing…
Ok, but can we take it to another thread? 1 is true. [ QUOTE ] 2. The only possibility to reverse this is a living cell. A living cell creates a certain order. [/ QUOTE ] Bam, first error. Entropy is not about order (ie, is something a crystal or is the structure less orderly), entropy is about ENERGY. Within a closed…
something that might help is to export your model from zbrush at a bigger size. If you're using a tiny clipping plane size it probably means your mesh is smaller than 1 unit in size. To export subtools from zbrush bigger than one unit you need to go to the 'Export' menu on the right hand side. There you'll find a slider…
What? I fail to see why you'd consider a blog to be less okay (by however small a margin) than flickr? And google image search comes up with results from all over the place, so if something from that same photoblog suddenly turned up in an image search that'd be okay? Using photos is okay, especially since the more artsy…
Hello together, lately our lead engine coder notice some weird normal errors in our engine. Plenty of meshes where containing NaN illegal normal, tangent or binormal vertices. After some inspection on those meshes we found the problems within the mesh topology itself. We also are using mikktspace for generating the tangent…
With pleasure. I took a great deal of inspiration for the center piece (and many of the rocks) from Orb's work in Crasher. (If you haven't checked out that thread, DO SO, it's full of concentrated awesome). Specifically, I looked at this piece he did: So I split the circular dais in 1/4, got that into Zbrush and went to…