Alright, Got it. Minor hiccup here or there along the mathematical road but I have a solution. Had to remember how to play with quadratic equations. So for an edge mask what we're essentially looking for is to modulate a hard edged mask with a more natural looking one at a specific point. Namely the point right close to…
Hey everyone, Beautiful work as always everybody! It pushes me to make more artwork every time I come here. So, I threw together a quick scene with the free assets from Megascans. I tweaked some of their original textures and adjusted the terrain texture in Megascans studio. Rendered in Unreal Engine 4 1 Rock, 1 Grass…
Convert surface normal to screen-space (you always want the sphere map to be mapped in screen-space). Use this normal as UV coordinate to sample from texture. The ss. normal will probably be in -1 to 1 range, while UV's are in 0-1 range. Plus, the normals need to start sampling from the center of the texture. So, divide…
although thinking of it, the problem here lies deeper... who chose the concepts? concepts get rarely outsourced. And the concepts are to blame. The outsourcer just does what you pay them for - make it 3D. Looks like someone googled something and then they made it 1:1 into 3D. bad practice but i've seen this in happening in…
That would be Lerp (linear interpolate) node based on the Alpha value. So Texture 1 goes to slot A (this corresponds 0 value or black), Texture 2 goes to B slot (1 value or white), and Alpha can be a constant 0-1 range that controls amount of the blend. For example 0.3, blend 30% Texture 1 and 70% of Texture 2. This is the…
With my original post with personal prints nuked by dropbox, i thought id share some more of my 3d printing shenanigans. Gore, and pinups below.. righ-click, view image for 2k+ res. on most of them. Did this 1/24 scale Mean Machine Angel for 2000AD with the print done by Ownage. A few more garage kit commisions ranging…
Oh.. thats very interesting - I change for 'automatic unwrap' and it works... I've changed again for 'use channel 1' and it works too... bloody hell.. but as you see on my screen - I always had 'use channel 1' edit: I did it again with other object with the same problem: - at the begining I have 'use channel 1' (ethg is ok…
I don't know how to access the name displayed for the clips in the motion mixer, but this seems to work for me. clearListener()--ITERATE THROUGH MIXERSfor m = 1 to theMixer.numMaxMixers() do( currentMixer = themixer.getMaxMixer m --ITERATE THROUGH TRACKGROUPS for t = 1 to currentMixer.numTrackgroups do ( tg = getTrackgroup…
I need to bring up a request I asked for a bit back. I didn't state what I was after correctly enough. Ok what I'm seeking is a plugin that allows for non 1:1 in uv . I can set the tiles to pixel dimensions all I want. So I can have a nice rectangular layout, but requires hand manipulation. The image will not relax to…