[ QUOTE ] The G1 cartoon doesn't involve self-mocking humor in the way of Optimus Prime saying "my bad" after accidentally mauling Sparkplug's carefully manicured lawn - look at me, I'm not a wise and experienced warrior but actually a big silly clumsy giant who can't watch where he puts his feet! [/ QUOTE ] How is that…
[ QUOTE ] so i should try adding blues/ orangish browns for my highlights? and then add a color for shadows? [/ QUOTE ] Whatever's appropriate, really. If the model's intended to be outdoors, mostly, a blue base color would make sense. In Quake style hallways, yellows and oranges for highlights will fit in well, and so on.…
Next leg anatomy exercise done. This one took a stupidly long time due to struggling mentally and having Imposter Syndrome. Required a few restarts. Not even sure how much this looks like a Bridgeman example. I feel it doesn't, but I tried.
Watermint Studios is looking for a Visual Effects artist that can do shader, texture and particle animations and effects. We're paying $1,600 USD as work is completed, then 2% of all game revenues after release for someone to do as many as 100 different spell, menu and environment effects for our game. Here are a few…
Maybe not eliminate completely, but look up more references. Usually these things cover narrower parts first. For example: between the column and the pipe/lamp. I guess, after that they would move on more open areas, but just putting a web in the open seems to take away from realism a bit. Aside from that, and the part…
Looking for skilled freelancers with a strong attention to detail to optimize CAD STL files of computer server sled (including internals) for enhanced use in both real-time renders and in-browser displays. Attached is an example model image for reference. Much of the model can probably used with some remeshing, and other…
Looks good so far! I think your textures are looking a little bit flat tho, I would suggest adding some linear gradients in there to add some visual interest. You could do a bottom up gradient on the main dispenser, as well as the handle itself, maybe play around with it and see what you can find. Stuff like this is a good…
Hi! We are a mobile game company looking for an artist to create the map of our upcoming game using City Designer/Campaign Cartographer (software will be provided for you if you don't have it). If you have an alternate software that you want to use that will get similar or better results, let us know and we'd be open for…
Certainly, textures size should be set on a per case basis, and factors like the size, complexity, importance of item and viewing distance need to be taken into consideration. The previous example of a character's face that will be seen up close in a cinematic is a good example (as long as the texture density isn't…