What's the best way to blend seams in textures and is there a tutorial out there you can point me to? I have access to BodyPaint, Photoshop, and ZBrush only. The only tutorial I have for BodyPaint doesn't cover projection painting using actual photos which is what I'm using. Help would be nice.
Remington 870 Wing master I had fun doing this, I used a tutorial from Tim Bergholz, this is my 2nd time doing a gun. Its a huge improvement. I recommend taken a look at the tutorial. Jungle Master Kukri Thanks everyone, let me know what everyone's working on! Portfolio - Mark Johnston
I suggest you look at this tutorial for that, http://www.hourences.com/ue3-water-outdoors/. I guess you are going for a bit more of a cartoony look but that tutorial should give you a good basic understanding of setting up a water material in UDK.
I found this tutorial a while ago that I used when I wanted to make the shield. It's a Photoshop tutorial but the workflow method can be applied to creating your texture base for the shield itself. http://abduzeedo.com/captain-america-shield-photoshop
I wouldn't mind seeing them both. Btw, here is an interesting tutorial on modeling hands I've been studying: [ame=" https://www.youtube.com/watch?v=J1mExXURsWk"]Fast and efficient 3D modeling tutorial for the human hand - YouTube[/ame]
It's a bit old, but there's SkyPaint: http://www.skypaint.com/ It has a tutorial with CryEngine: http://docs.cryengine.com/display/SDKDOC2/SkyPaint+Tutorial I'd love to hear about a more modern workflow that relies on one of the major 3D packages (Max, Maya, Blender etc.).
I used this tutorial for the planet: https://www.youtube.com/watch?v=vq6Ftd8bziU For the space skydome, I used Spacescape http://alexcpeterson.com/spacescape/ to create the texture and used this tutorial to setup in UE4 https://www.youtube.com/watch?v=JSRsQpRfDlk Hope this helps!
Ive watched bits and pieces of racers tutorial, im gunna sit down with some popcorn and follow the entire tutorial one of these days when i have time. I thought specular maps could only be black a white? 0o.
I wrote a tutorial not too long ago that has a section about UV unwrapping in Maya. Once you get the hang of it, you can unwrap pretty fast. Check it out here: http://jasongordy.com/pages/tutorial/page1.html
AlexCatMasterSupreme: Thanks, was doing some test and the edges screwed my bake, I will fix that. In case any need this, a tutorial for baking. http://cg.tutsplus.com/tutorials/autodesk-3d-studio-max/how-to-bake-a-flawless-normal-map-in-3ds-max/